Roc wrote:I'm not going to refute your maths. Neither my talent nor my interest lies in that aspect. I will tell you that with extensive experiences, the difference between a +4 and +8 attribute bonus (basic body vs. body+heart) is not insignificant and can make or break many fights.
I do get your point Roc, but my maths is just to tell you that the difference between a +4 and a +8 (BEST case, for an elf with Deadly Archery)
is insignificant most of the time, for an elf who really wants to be, well, a
deadly archer.
Let's consider two variants of the elf in your example (again, remember that this is the BEST case for a Deadly Archery user): Body 4, Heart 4.
Elf A has
Great Bow 3 (6 Experience points),
Elf B has
Great Bow 2 and Deadly Archery (taken at Wisdom 3, 6 Experience points). Both are shooting against
TN 18.
Maths: Elf A has a
38.85% chance to hit.
Elf B has
16.44%. When
Weary,
Elf A has
26.04%,
Elf B has
14.58%.
Then they both invoke an Attribute bonus (+4 for the first, which becomes +8 for the latter with
Deadly Archery... BEST case scenario, did I already mention it?).
Maths: Elf A has a
69.48% chance to hit.
Elf B has
74.07%. When
Weary,
Elf A has
47.72%,
Elf B has
57.41%.
Conclusions: on every normal roll,
Elf A has
22% more chance to hit than
Elf B (
12% when
Weary). Only when invoking an Attribute bonus,
Elf B has a slight advantage of
5% more chance to hit than
Elf A (which becomes
10% more when
Weary).
No impressions, no opinions, no extensive experience, just sheer probability for a hit.
With the goal of becoming a DEADLY ARCHER, are those 6 Experience points better spent in Widsom 3 to get
Deadly Archery, OR to get
Great Bow 3? In my house, I would definitely choose the second option, unless my Loremaster is overtly generous when awarding Hope refills.
So practically the only two builds to whom the Virtue really makes sense would be:
Roc wrote:-melee elf who occassionaly shoots, and gets an edge-miss (because of low roll, weary, high TN, or all of the above).
-shooty elf who always shoots, and wants to be able to produce piercing blows on his terms, even when he's tired, thirsty, unlucky, in complete darkness, at long range and/or all of the above.
Well, melee elf will pump up Valour and take a
Bitter Great Spear coupled with a
Leaf Buckler, and won't certainly waste a single Exp on
Deadly Archers when he could make that opening volley way more efficiently by throwing another spear he's already very proficient with.
Especially because he also should spend Hope to make that Bow shot work.
Shooty elf who always shoots and wants to be able to produce piercing blows on his terms will either take
Confidence as his only other Virtue besides
Deadly Archery, because he will spend an awful lot of Hope to make that work... OR he will simply get his bow skill as high as possible, attempting Called Shots as much as possible and adjusting the roll with a simple Attribute bonus when he misses on a potential Extraordinary Success.
Also, you're emphasizing the fact that your build can score a lot of Piercing Blows: but that's more thanks to
Stinging Arrow, which is a very effective Virtue in comparison to Deadly Archery, which simply increases chance to hit by that insignificant
5% I said above. In other words:
Deadly Archery won't make you score Piercing Blows on your terms, it's
Stinging Arrow that will do that. Your choice if you want to increase your hit chance by
5% at the price of a Virtue AND only when spending Hope to invoke an Attribute bonus, or to increase overall Bow efficiency by
22% with no Hope expenditures.
Again, the choice is pretty obvious for me, at least if probability still counts against personal impressions in a dice game. Otherwise, let's just say that
Deadly Archery is a colourful choice without a noticeable impact in-game, and from a statistical point of view we'll definitely agree.