Barding Sample (30 XP)
Body: 5(8), Heart: 5(5)
Virtues & Rewards: Fierce_shot, Dalish_longbow
Hacks:
Weapon: Fell, Grievous Great Bow: 4
Stance: Defensive/Rearward
vs. Attercop
Average Rounds: 1.74
Average Hope: 0.22
vs. Black Uruk
Average Rounds: 2.37
Average Hope: 0.49
vs. Great Orc
Average Rounds: 11.18
Average Hope: 2.33
Elf Sample (20 XP)
Body: 5(8), Heart: 4(4)
Virtues & Rewards: Deadly_archery
Hacks:
Weapon: Fell, Grievous Bow: 4
Stance: Defensive/Rearward
vs. Attercop
Average Rounds: 1.74
Average Hope: 0.23
vs. Black Uruk
Average Rounds: 2.92
Average Hope: 0.65
vs. Great Orc
Average Rounds: 17.45
Average Hope: 3.87
We can then do some simple addition, and determine (roughly) a comparison on two or three foes. Here are the 'first enemy dead' calculations involving all opening volleys, for convenience:
So, here's the math:Barding Sample (30 XP)
Body: 5(8), Heart: 5(5)
Virtues & Rewards: Fierce_shot, Dalish_longbow
Hacks:
Weapon: Fell, Grievous Great Bow: 4
Stance: Defensive/Rearward
vs. Attercop
Average Rounds: 0.75
Average Hope: 0.23
vs. Black Uruk
Average Rounds: 1.35
Average Hope: 0.49
vs. Great Orc
Average Rounds: 10.15
Average Hope: 2.31
Elf Sample (30 XP)
Body: 5(8), Heart: 4(4)
Virtues & Rewards: Deadly_archery, Woodland_bow
Hacks:
Weapon: Fell, Grievous Bow: 4
Stance: Defensive/Rearward
vs. Attercop
Average Rounds: 0.31 (-59% vs. no Woodland Bow)
Average Hope: 0.24
vs. Black Uruk
Average Rounds: 1.09 (-44% vs. no Woodland Bow)
Average Hope: 0.65
vs. Great Orc
Average Rounds: 15.63 (-6% vs. no Woodland Bow)
Average Hope: 3.93
Killing 3 Attercops:
Elf: 3.79 rounds, .7 Hope
Barding: 4.12 rounds, .67 Hope
Killing 3 Black Uruks:
Elf: 6.93 rounds, 1.95 Hope
Barding: 6.09 rounds, 1.47 Hope
And that math gets worse for the elf the more enemies we're talking about (contrariwise, the math with 2 enemies favors the Elf more).
Well, that confirms my most recent idea. Elves really are right on par with Bardings and other archers at minion sweeping...but no better beyond the first kill or so. And are notably worse vs. large targets like a Great Orc. My above suggestion fixes the latter problem without wrecking combat balance with the latter (especially with the edit I just added).
What's everyone think of the idea?