zedturtle wrote:Insect King wrote:Yeah, but they're mechanically the same: a -2 TN drop works the same as a conditional +2 bonus to a combat check. You deduct the one and add the other.
If I'm understanding Falenthal correctly, there is a significant difference... Hindrance the actual game term represents either a +2 to TN (Moderately Hindered) or +4 (Severely Hindered). As he points out, a +2 bonus to your total would apply even if no Hindrance was applied, whereas affecting the Hindrance effects would only apply if there's a Hindrance in the first place.
In my experience, Hindrance does not come up as often as it might should, and the existing language of the rule points strongly at this being a consideration.
That's right, zed. In all your points, including the fact that LMs don't apply Hindraces as much as we should. At least, I can talk for me, and that's the case.
Let me put an example:
The Fellowship encounters a group of orcs in the plains of the Nether Marches. There's plenty of line of sight and they do the Opening Volleys.
-With a plain +2 to Hit, the Mirkwood Elf with Deadly Archery would have a bonus to hit the Orcs.
-With a reduction to the Hindraces penalties, the ME with DA won't have any bonus to his Opening Volley, as the LM considers there aren't Hindraces to apply.
This takes to me to consider some circumstances where Hindraces should or could be applied:
A fellowship, consisting of a ME with a Bow and a Barding with a Great Bow, see a group of Orcs with Spears and Bows approaching them through the plains of the Nether Marches.
Personally, I would usually solve this as "the Barding, the ME and the Orcs with Bows have one Volley, and then they'll have a second volley along with the Orcs who throw their spears".
But it could also be done using the range modifiers, and that could benefit from the Hindrance reductions:
"The Orcs approach, and are at the Great Bow's Long Range. Barding, do you want to shoot with a +4TN before anybody else?
They get closer. Barding, you can shoot with a +2TN (Medium Range). Those with Bow can shoot at +4TN (Long Range).
Closer still. Barding, you can shoot without penalty (Short Range). Bows with a +2TN (Medium Range), Spears with a +4TN (Long Range).
Etc."
If used this way, for easiness of bookkeeping, I would advise to mantain the limit of 2 shots for Bows, 1 for Spears. The players and adversaries can decide when to shoot, though. Shoot before anybody else, but with a higher TN, maybe killing one enemy before it has the chance to shoot himself? Or wait to assure the shot, but allowing then the enemies to shoot themselves?
With this example, my proposed version of the Woodland Bow could fire under the same conditions than a Great Bow. Note that if the bonus were "reduce all Hindrance penalties (including range) by one level" instead of "the Bow can fire using the same ranges as a Great Bow", then in this example the ME still couldn't fire at the Great Bow's Long Range, and would start shooting at his usual Long Range, only that beginning with a +2TN instead of a +4TN.