It was suggested a few pages upstream by Corvo.Angelalex242 wrote:Nuts. Nobody likes 'archery from any stance?' I thought it'd be a good answer. Prevent Mirkwood and Lorien elves from having to buy up a melee skill.
My take: too PJ.
It was suggested a few pages upstream by Corvo.Angelalex242 wrote:Nuts. Nobody likes 'archery from any stance?' I thought it'd be a good answer. Prevent Mirkwood and Lorien elves from having to buy up a melee skill.
Horseback Archery already allows it in Forward and Open, so probably, yeah.Angelalex242 wrote:Ah. That was during my downtime. Didn't see Corvo's stuff. Ignoring PJ, though, would it be mechanically balanced?
While it might work mechanically, I don't see it as thematic. Or as a Virtue that would add flavour to the archer.Angelalex242 wrote:Nuts. Nobody likes 'archery from any stance?' I thought it'd be a good answer. Prevent Mirkwood and Lorien elves from having to buy up a melee skill.
Good points.Glorelendil wrote: If you're going to buff something, buff Prepared Shot, such that in some situations it's better. Ideally "some situations" is hard to quantify, so the players have to make educated guesses.
More (hard) choices == better game.
Because I think it's an unneeded new rule, that adds a layer more of complexity that could be solved in other ways, without having to come up with a new mechanic to remember.Insect King wrote: Why don't you use Mastery Die?
Cheers,
Chris.
There's a few examples that are borderline that I can think of, from Unfinished Tales.Glorelendil wrote:3) Furthermore (and circling back to point #1) by limiting it to circumstances that are to some extent controlled by players, it has an impact on decision-making that is thematic for the hero: the Dwarf will prefer to fight Orcs over others, the Woodman will prefer to fight among trees, and the Rider will try to confront his enemies from horseback. I don't think allowing MElves to use any stance creates an incentive for them to face enemies in a particularly thematic way.
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