Re: Deadly Archery
Posted: Thu Jan 12, 2017 1:57 am
Oh...that's not bad.
EDIT:
But, on further consideration, doesn't it just make more sense to do what you've been promoting all along: apply environmental hindrances more often, and let Deadly Archery negate them?
So instead of letting the MElf archer go Forward in the woods, getting a base TN of 6 while the other archers all have TN 12, you apply penalties of -2 or -4 to all archery (or to everything, or to all two-handed weapons, etc.), which the MElf then ignores. The numbers don't quite work out to the same thing, but I just like the aesthetics better.
EDIT:
But, on further consideration, doesn't it just make more sense to do what you've been promoting all along: apply environmental hindrances more often, and let Deadly Archery negate them?
So instead of letting the MElf archer go Forward in the woods, getting a base TN of 6 while the other archers all have TN 12, you apply penalties of -2 or -4 to all archery (or to everything, or to all two-handed weapons, etc.), which the MElf then ignores. The numbers don't quite work out to the same thing, but I just like the aesthetics better.