New Character Sheet

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Glorelendil
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Re: New Character Sheet

Post by Glorelendil » Sun Mar 08, 2015 5:28 pm

How on earth do you remember those keyboard codes? Oh, wait, I see how it works. I guess it's not that much to memorize.

The last time I thought about it it required alt-keycode, and I decided I couldn't be bothered.
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 08, 2015 5:44 pm

Okay, the colour only version is updated. GE (and others can you check it out and let me know)?

Probably a day or so on the Spanish version. Let me know if you're interested in helping me localise the sheet; I know we can manage French and Italian with regular posters... I might try to scrounge up a German version as well.
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 08, 2015 5:47 pm

Glorelendil wrote:How on earth do you remember those keyboard codes? Oh, wait, I see how it works. I guess it's not that much to memorize.

The last time I thought about it it required alt-keycode, and I decided I couldn't be bothered.
Yeah, it's the most common use cases.

But seriously, when a common workflow is Command-A, Command-Shift-C, Command-N, Enter, Command-V (copy combined layers, make a new file of that image size and paste as a layer) then something as simple as Option-E doesn't even register any more. :)

Plus, been doing this for a while.

A long while, now that I think about it. (I have a Mac SE sitting on top of my mantle.)
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: New Character Sheet

Post by Glorelendil » Sun Mar 08, 2015 5:55 pm

Here's how it looks on my screen:
Image

First row still dropping
Fields all grey (except for currently selected one)
Cultural Blessing box runs over text on right
The Munchkin Formerly Known as Elfcrusher
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 08, 2015 6:11 pm

Hmm. In Preview, the top row is high. Can you check yours, and see if it's the same for you?

I suspect due to platform/application variance we are not going to get a perfect universal fit.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: New Character Sheet

Post by Glorelendil » Sun Mar 08, 2015 6:16 pm

Ok reload image above. Looks better, but you're right the text is a little high. On all rows, apparently.

Precise alignment may just not be portable across OS & application.
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 08, 2015 6:17 pm

I find it hilarious that we both chose 'Brad' as a test, or did I somehow leave that in there?
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: New Character Sheet

Post by Glorelendil » Sun Mar 08, 2015 6:41 pm

zedturtle wrote:I find it hilarious that we both chose 'Brad' as a test, or did I somehow leave that in there?
You left it.
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zedturtle
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Re: New Character Sheet

Post by zedturtle » Sun Mar 08, 2015 6:43 pm

Glorelendil wrote:
zedturtle wrote:I find it hilarious that we both chose 'Brad' as a test, or did I somehow leave that in there?
You left it.
K, I will have to fix that.
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beckett
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Re: New Character Sheet

Post by beckett » Mon Mar 09, 2015 12:48 am

This is great. Nice work! Question: Why are there two smaller circles for Parry and Armor?
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