Weapon/Armor House Rules
Posted: Wed Feb 25, 2015 6:44 pm
I am considering implementing the following house rules. Some of these ideas have shown up in other places (such as Rich H's compilation), and I do not want to take credit for them as my own. Comments welcome.
Weapon Skills
I do not like the way weapon skills apply to individual weapons. It seems counter-intuitive with the more generic nature of the 18 common skills (where athletics applies to running, jumping, swimming, and riding horses).
My solution is to reduce the number of weapons skills to the following:
Dagger - includes brawling, using/throwing daggers, using/throwing improvised weapons, using clubs/staffs
Sword - includes using short swords, swords, and long swords
Axe - includes using/throwing hatchets (see below), and using axes, long-hafted axes, great axes, and mattocks
Spear - includes using/throwing spears and using great spears
Bow - includes using small bows (see below), bows, and great bows
Cultural weapon groups and favored weapon skills would be gone. Instead, each culture would get a favored weapon within one of the weapon skills. Starting weapon skills would be as follows:
Bardings: Bow-2/Spear-1/Dagger-1 (or) Sword-2/Spear-1/Dagger-1, Favored Weapon: Great Bow
Beornings: Axe-2/Spear-1/Dagger-1 (or) Spear-2/Axe-1/Dagger-1, Favored Weapon: Great Spear
Dwarves: Axe-2/Sword-1/Dagger-1 (or) Axe-2/Bow-1/Dagger-1, Favored Weapon: Mattock
Elves: Spear-2/Sword-1/Dagger-1 (or) Bow-2/Sword-1/Dagger-1, Favored Weapon: Bow
Hobbits: Sword-2/Bow-1/Dagger-1 (or) Bow-2/Sword-1/Dagger-1, Favored Weapon: Short Sword or Small Bow
Woodmen: Bow-2/Axe-1/Dagger-1 (or) Axe-2/Spear-1/Dagger-1, Favored Weapon: Long-hafted Axe
Weapon Restrictions
Dwarves - Allowed to use clubs, staffs, daggers, short swords, swords, hatchets, axes, dwarven axes (dwarven version of long-hafted axe), mattocks (which could be skinned as a dwarven 2-handed axe), spears, small bows, bows. Note that Great Axe has been removed as this should be too big for them to use (for the same reason they can't use Great Spears and Great Bows).
Hobbits - Allowed to use clubs, staffs, daggers, short swords, hatchets, axes (only if used 2-handed), spears (only if used 2-handed), and small bows. Note that bows have been replaced with small bows (described below). Note also that axes and spears (both Enc 2 weapons) can only be used 2-handed.
Weapon List
Make following changes to Weapon List:
Brawling: Damage 1, Edge -, Injury -, Enc -
Improvised Weapon: Damage 2, Edge -, Injury -, Enc - , Can be thrown, (*Change: +1 damage to distinguish fists)
Club: Damage 3, Edge G, Injury 12, Enc 1, Wound counts as Knock-back instead, (New Weapon)
Staff (2H): Damage 5, Edge G, Injury 14, Enc 2, Wound counts as Knock-back instead, (New Weapon)
Dagger: Damage 3, Edge G, Injury 12, Enc 0, Can be thrown
Hatchet: Damage 4, Edge G, Injury 14, Enc 1, Can be thrown, (New Weapon)
Axe: Damage 5, Edge G, Injury 18, Enc 2
Long-hafted Axe (or Dwarven Axe) (1H): Damage 5, Edge G, Injury 18, Enc 3
Long-hafted Axe (or Dwarven Axe) (2H): Damage 7, Edge G, Injury 20, Enc 3
Great Axe (2H): Damage 9, Edge G, Injury 20, Enc 4
Mattock (2H): Damage 8, Edge 10, Injury 18, Enc 3
Spear: Damage 5, Edge 9, Injury 14, Enc 2, Can be thrown
Great Spear: Damage 8, Edge 9, Injury 16, Enc 3, +1 parry due to reach (*Change: -1 damage, -1 to Enc)
Short Sword: Damage 4, Edge 10, Injury 14, Enc 1, (*Change: -1 damage to distinguish from Sword)
Sword: Damage 5, Edge 10, Injury 16, Enc 2
Long Sword (1H): Damage 5, Edge 10, Injury 16, Enc 3
Long Sword (2H): Damage 7, Edge 10, Injury 18, Enc 3
Small Bow: Damage 4, Edge 10, Injury 12, Enc 1, Range: 10/20/30, (New Weapon) ( Requires 1 Defender)
Bow: Damage 5, Edge 10, Injury 14, Enc 2, Range: 15/25/35, (*Change: +1 Enc.) (Requires 1 Defender)
Great Bow: Damage 7, Edge 10, Injury 16, Enc 3, Range: 20/30/40 (Requires 2 Defenders)
Arrows: All bows Enc rating includes 12 arrows. Add another 12 arrows for 1 Enc.
Armor List
Make following changes to Armor List. Note, shields have been given +1 to Parry. Armors have had Enc reduced to 3 points per 1D of protection. Damage Reduction (DR) and Travel Load (Travel) have been added. Travel Load adds to Fatigue gained upon failed Fatigue Tests during Journeys.
Buckler: Enc 1, Parry +2, (Change: +1 Parry to reflect value of shields)
Shield: Enc 3, Parry +3, (Change: +1 Parry to reflect value of shields)
Great Shield: Enc 5, Parry +4 (Change: +1 Parry to reflect value of shields)
Leather 1D: Enc 3, Prot 1D, DR 0, Travel 0, (includes heavy clothing)
Leather 2D: Enc 6, Prot 2D, DR 0, Travel 0, (includes arming garments worn under mail)
Mail 3D: Enc 9, Prot 3D, DR 1, Travel 1
Mail 4D: Enc 12, Prot 4D, DR 2, Travel 2
Mail 5D: Enc 15, Prot 5D, DR 3, Travel 3
Helm: Enc 4, Prot +4, DR 0, Travel 0 (Change: Enc reduced to 4)
Cap: Enc 1, Prot +1, DR 0, Travel 0 (Change: Enc reduced to 1)
Weapon Skills
I do not like the way weapon skills apply to individual weapons. It seems counter-intuitive with the more generic nature of the 18 common skills (where athletics applies to running, jumping, swimming, and riding horses).
My solution is to reduce the number of weapons skills to the following:
Dagger - includes brawling, using/throwing daggers, using/throwing improvised weapons, using clubs/staffs
Sword - includes using short swords, swords, and long swords
Axe - includes using/throwing hatchets (see below), and using axes, long-hafted axes, great axes, and mattocks
Spear - includes using/throwing spears and using great spears
Bow - includes using small bows (see below), bows, and great bows
Cultural weapon groups and favored weapon skills would be gone. Instead, each culture would get a favored weapon within one of the weapon skills. Starting weapon skills would be as follows:
Bardings: Bow-2/Spear-1/Dagger-1 (or) Sword-2/Spear-1/Dagger-1, Favored Weapon: Great Bow
Beornings: Axe-2/Spear-1/Dagger-1 (or) Spear-2/Axe-1/Dagger-1, Favored Weapon: Great Spear
Dwarves: Axe-2/Sword-1/Dagger-1 (or) Axe-2/Bow-1/Dagger-1, Favored Weapon: Mattock
Elves: Spear-2/Sword-1/Dagger-1 (or) Bow-2/Sword-1/Dagger-1, Favored Weapon: Bow
Hobbits: Sword-2/Bow-1/Dagger-1 (or) Bow-2/Sword-1/Dagger-1, Favored Weapon: Short Sword or Small Bow
Woodmen: Bow-2/Axe-1/Dagger-1 (or) Axe-2/Spear-1/Dagger-1, Favored Weapon: Long-hafted Axe
Weapon Restrictions
Dwarves - Allowed to use clubs, staffs, daggers, short swords, swords, hatchets, axes, dwarven axes (dwarven version of long-hafted axe), mattocks (which could be skinned as a dwarven 2-handed axe), spears, small bows, bows. Note that Great Axe has been removed as this should be too big for them to use (for the same reason they can't use Great Spears and Great Bows).
Hobbits - Allowed to use clubs, staffs, daggers, short swords, hatchets, axes (only if used 2-handed), spears (only if used 2-handed), and small bows. Note that bows have been replaced with small bows (described below). Note also that axes and spears (both Enc 2 weapons) can only be used 2-handed.
Weapon List
Make following changes to Weapon List:
Brawling: Damage 1, Edge -, Injury -, Enc -
Improvised Weapon: Damage 2, Edge -, Injury -, Enc - , Can be thrown, (*Change: +1 damage to distinguish fists)
Club: Damage 3, Edge G, Injury 12, Enc 1, Wound counts as Knock-back instead, (New Weapon)
Staff (2H): Damage 5, Edge G, Injury 14, Enc 2, Wound counts as Knock-back instead, (New Weapon)
Dagger: Damage 3, Edge G, Injury 12, Enc 0, Can be thrown
Hatchet: Damage 4, Edge G, Injury 14, Enc 1, Can be thrown, (New Weapon)
Axe: Damage 5, Edge G, Injury 18, Enc 2
Long-hafted Axe (or Dwarven Axe) (1H): Damage 5, Edge G, Injury 18, Enc 3
Long-hafted Axe (or Dwarven Axe) (2H): Damage 7, Edge G, Injury 20, Enc 3
Great Axe (2H): Damage 9, Edge G, Injury 20, Enc 4
Mattock (2H): Damage 8, Edge 10, Injury 18, Enc 3
Spear: Damage 5, Edge 9, Injury 14, Enc 2, Can be thrown
Great Spear: Damage 8, Edge 9, Injury 16, Enc 3, +1 parry due to reach (*Change: -1 damage, -1 to Enc)
Short Sword: Damage 4, Edge 10, Injury 14, Enc 1, (*Change: -1 damage to distinguish from Sword)
Sword: Damage 5, Edge 10, Injury 16, Enc 2
Long Sword (1H): Damage 5, Edge 10, Injury 16, Enc 3
Long Sword (2H): Damage 7, Edge 10, Injury 18, Enc 3
Small Bow: Damage 4, Edge 10, Injury 12, Enc 1, Range: 10/20/30, (New Weapon) ( Requires 1 Defender)
Bow: Damage 5, Edge 10, Injury 14, Enc 2, Range: 15/25/35, (*Change: +1 Enc.) (Requires 1 Defender)
Great Bow: Damage 7, Edge 10, Injury 16, Enc 3, Range: 20/30/40 (Requires 2 Defenders)
Arrows: All bows Enc rating includes 12 arrows. Add another 12 arrows for 1 Enc.
Armor List
Make following changes to Armor List. Note, shields have been given +1 to Parry. Armors have had Enc reduced to 3 points per 1D of protection. Damage Reduction (DR) and Travel Load (Travel) have been added. Travel Load adds to Fatigue gained upon failed Fatigue Tests during Journeys.
Buckler: Enc 1, Parry +2, (Change: +1 Parry to reflect value of shields)
Shield: Enc 3, Parry +3, (Change: +1 Parry to reflect value of shields)
Great Shield: Enc 5, Parry +4 (Change: +1 Parry to reflect value of shields)
Leather 1D: Enc 3, Prot 1D, DR 0, Travel 0, (includes heavy clothing)
Leather 2D: Enc 6, Prot 2D, DR 0, Travel 0, (includes arming garments worn under mail)
Mail 3D: Enc 9, Prot 3D, DR 1, Travel 1
Mail 4D: Enc 12, Prot 4D, DR 2, Travel 2
Mail 5D: Enc 15, Prot 5D, DR 3, Travel 3
Helm: Enc 4, Prot +4, DR 0, Travel 0 (Change: Enc reduced to 4)
Cap: Enc 1, Prot +1, DR 0, Travel 0 (Change: Enc reduced to 1)