The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Deadmanwalking
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by Deadmanwalking » Mon Mar 02, 2015 10:00 pm
Majestic wrote:Michebugio wrote:Glorelendil wrote:Having recently played a character with a Fatigue score well above his maximum endurance, I will observe that beyond a certain point...an easily reached point...a "lot" of Fatigue gain is functionally indistinguishable from "some" fatigue gain. You're gonna be Weary for the rest of the adventure either way.
Wait, wait. I believe that this is not possible by the RAW, i.e. the maximum Fatigue a character can have is equal to his maximum Endurance. Or am I wrong?
I just went through every usage of the word 'Fatigue' in the rules, and I don't see that it says that anywhere. If a player wanted to be continually Weary, I don't see why they couldn't.
Yup. No rule against it.
As noted, it makes you eternally Weary until you get rid of it, but aside from that, it seems to work just fine.
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doctheweasel
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by doctheweasel » Wed Mar 04, 2015 4:44 pm
Thanks, everyone, for the feedback. My players owe you all something for convincing me that my proposal was on the harsh side.
I think I'm moving forward with Tantavalist's suggestion for the reasons he stated.
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Falenthal
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by Falenthal » Thu Mar 05, 2015 6:09 am
Michebugio wrote:Glorelendil wrote:Having recently played a character with a Fatigue score well above his maximum endurance, I will observe that beyond a certain point...an easily reached point...a "lot" of Fatigue gain is functionally indistinguishable from "some" fatigue gain. You're gonna be Weary for the rest of the adventure either way.
Wait, wait. I believe that this is not possible by the RAW, i.e. the maximum Fatigue a character can have is equal to his maximum Endurance. Or am I wrong?
I found, in page 119 of the Revised Edition, under "How Encumbrance Works", the following:
As a general rule, an adventurer can carry gear with a total Encumbrance up to the character's maximum Endurance rating.
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Deadmanwalking
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by Deadmanwalking » Thu Mar 05, 2015 6:40 am
Falenthal wrote:Michebugio wrote:Glorelendil wrote:Having recently played a character with a Fatigue score well above his maximum endurance, I will observe that beyond a certain point...an easily reached point...a "lot" of Fatigue gain is functionally indistinguishable from "some" fatigue gain. You're gonna be Weary for the rest of the adventure either way.
Wait, wait. I believe that this is not possible by the RAW, i.e. the maximum Fatigue a character can have is equal to his maximum Endurance. Or am I wrong?
I found, in page 119 of the Revised Edition, under "How Encumbrance Works", the following:
As a general rule, an adventurer can carry gear with a total Encumbrance up to the character's maximum Endurance rating.
Except that says nothing about Travel Fatigue...or indeed any Fatigue beyond that provided by Encumbrance. So...per the rules, that's a very specific restriction that only applies to Fatigue from Encumbrance, not all Fatigue.
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Falenthal
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by Falenthal » Thu Mar 05, 2015 6:52 am
Yes, it only applies to the amount of Gear that can be selected.
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Michebugio
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by Michebugio » Thu Mar 05, 2015 10:39 am
Ok but at least theoretically, it's quite strange.
So without even considering why he should do such a crazy thing, let's say that my character with Travel 0 travels for 30 years without ever taking a rest, failing almost all his Fatigue checks. Can he just keep going, albeit Weary?
And let's say he's finally resting, after such a life of toil. After 30 years he could have accumulated somewhere around 2000 Fatigue points (lol). At the rate of 1 per night, he would need more than 5 years of uninterrupted rest to recover.
That just seems... odd.
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MattG
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by MattG » Thu Mar 05, 2015 2:42 pm
Michebugio, I see you point, but by such foolishness he'd inevitably expose himself to the dangers of failed travel hazard checks and sooner or later meet his doom while adventuring. So I think the context of the game are those brakes. Besides, the fellowship phase is to recover the strength, both spiritual and physical.
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Rocmistro
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by Rocmistro » Thu Mar 05, 2015 3:16 pm
Michebugio wrote:Ok but at least theoretically, it's quite strange.
So without even considering why he should do such a crazy thing, let's say that my character with Travel 0 travels for 30 years without ever taking a rest, failing almost all his Fatigue checks. Can he just keep going, albeit Weary?
And let's say he's finally resting, after such a life of toil. After 30 years he could have accumulated somewhere around 2000 Fatigue points (lol). At the rate of 1 per night, he would need more than 5 years of uninterrupted rest to recover.
That just seems... odd.
For this matter, I don't think there is any rule or stricture preventing a hero from fighting a battle against 1,000,000 orcs, which lasts for 90 years. As long as he doesn't get hit, he can just keep killing orcs. Does that mean we need to "fix" this "problem"?
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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doctheweasel
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by doctheweasel » Thu Mar 05, 2015 4:33 pm
Michebugio wrote:
And let's say he's finally resting, after such a life of toil. After 30 years he could have accumulated somewhere around 2000 Fatigue points (lol). At the rate of 1 per night, he would need more than 5 years of uninterrupted rest to recover.
That just seems... odd.
I think that works story-wise. There are a number of instances in which a hero pushes themselves so far, that when their adventure ends they are permanently wearied by what they have endured, and retire.
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