Using Forced March with Revised Travel

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Falenthal
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Re: Using Forced March with Revised Travel

Post by Falenthal » Fri May 20, 2016 7:26 am

When using the Forced March rules from TfW, I find that the group has to do LOTS of rolls: first the Preliminary roll, then the Fatigue plus the Athletics test, and sometimes even the Corruption tests for Blighted Places.

To reduce a bit the number of rollings, I came up with this simplification. Up to now it's working well, but we haven't had the chance to use it that much. I'd be glad to read some opinions:
Half the duration of each leg of a journey (round fractions up), leaving the number of Fatigue tests required unchanged. The first, third… Fatigue tests are resolved with a Travel test. The second, fourth… Fatigue test are resolved with an Athletics test. When on a forced march, every time a hero makes a Fatigue test, he’ll automatically gain 3 (spring-summer) or 4 (autumn-winter) Fatigue points on a failure, 2 or 3 on a success, 1 or 2 on a great success, 0 or 1 on an extraordinary success. Remember to reduce 1 Fatigue point (to a minimum of 0) if travelling with ponies or boats.
As you'll see, the rule is based on doctheweasel's idea.

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