To reduce a bit the number of rollings, I came up with this simplification. Up to now it's working well, but we haven't had the chance to use it that much. I'd be glad to read some opinions:
As you'll see, the rule is based on doctheweasel's idea.Half the duration of each leg of a journey (round fractions up), leaving the number of Fatigue tests required unchanged. The first, third… Fatigue tests are resolved with a Travel test. The second, fourth… Fatigue test are resolved with an Athletics test. When on a forced march, every time a hero makes a Fatigue test, he’ll automatically gain 3 (spring-summer) or 4 (autumn-winter) Fatigue points on a failure, 2 or 3 on a success, 1 or 2 on a great success, 0 or 1 on an extraordinary success. Remember to reduce 1 Fatigue point (to a minimum of 0) if travelling with ponies or boats.