We're on the same page here, and I agree with you on a conceptual basis. But the result is the same, if you think about it: Rewards are practically all combat-oriented, while Virtues are more generic. It's just a matter of definitions.DracoDruid wrote:I am - in general - not a big fan off the rewards, to be honest.
Items as character advancements is something I don't like, since what happens if they are lost or destroyed?
I would rather see Valour & Wisdom both grant Virtues, either from different lists (e.g. Combat & Travel/Encounter) or from one combined list,
and see Rewards as something linked to Renown/Standing & Treasures.
On the other hand, I've never liked how hugely more important is Wisdom respect to Valour in the gameplay. You make Corruption checks very often (journeys, tainted treasures, anguish and dark spellcasters) while Fear checks are required only once in a long while. So if it wasn't for the Virtues/Rewards mechanism, things would be too much unbalanced towards Wisdom. I even suspect that they already are.
But this is definitely a matter for another topic.