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Re: New Weapon: Mace
Posted: Mon Mar 09, 2015 2:53 pm
by Michebugio
Yepesnopes wrote:I will be equally scared of being hit by a mace and my skull crushed by the blow, than being slashed by a sword and having my tendons severed.
You're actually comparing two different targets of your body. The true comparison would be this: is it worse to have your arm, or leg, crushed by a well-placed mace hit, or
amputated by a well-placed sword or axe swing?
A broken bone can heal, a cut-off arm not so much...
Re: New Weapon: Mace
Posted: Mon Mar 09, 2015 3:02 pm
by Rich H
Michebugio wrote:Yepesnopes wrote:I will be equally scared of being hit by a mace and my skull crushed by the blow, than being slashed by a sword and having my tendons severed.
You're actually comparing two different targets of your body. The true comparison would be this: is it worse to have your arm, or leg, crushed by a well-placed mace hit, or
amputated by a well-placed sword or axe swing?
A broken bone can heal, a cut-off arm not so much...
Bring back MERP.
Re: New Weapon: Mace
Posted: Mon Mar 09, 2015 3:08 pm
by Glorelendil
Rich H wrote:
Bring back MERP.
Yes! We can modify the character sheet to have "Armor", "Endurance", and "Wounded" boxes for six different body locations. On the back of the sheet we can have a table of modifiers for different weapons against different armor types.
It...will...be....Glorious.
Re: New Weapon: Mace
Posted: Mon Mar 09, 2015 9:10 pm
by Terisonen
Rich H wrote:Michebugio wrote:Yepesnopes wrote:I will be equally scared of being hit by a mace and my skull crushed by the blow, than being slashed by a sword and having my tendons severed.
You're actually comparing two different targets of your body. The true comparison would be this: is it worse to have your arm, or leg, crushed by a well-placed mace hit, or
amputated by a well-placed sword or axe swing?
A broken bone can heal, a cut-off arm not so much...
Bring back MERP.
No please