I would like you guys to help me re-think this idea of me:
Background
I am personally not a big fan of items as part of character advancement as are Rewards now.
So question that always immediatly pops up is: "What happens when it is lost or destroyed during an adventure?"
Logically, the character would have to go without one (or maybe several!) of his character advancements.
Something I think as unfair.
Besides a character advancement should be something coming from within, something that can't be taken away.
That is my POV, and the basis for this experiment.
If you disagree and think the experiment is stupid, please just keep away.
If you disagree but like to tinker with me on this, you are more than welcome.

Basic Concept
1) Instead of Valour giving Rewards, points in Valour also entitle the character to take a Virtue, just as Wisdom does.
2) Special items (either with special qualities or culture specific items) are given by the Loremaster,
either as part of a treasure or as a gift because of the character's high Standing.
Consequences
This is where you guys come into play.

Does this give the characters to many Virtues?
Do we need more Virtues?
Do we HAVE to change specific Virtues?
Can/Should we convert some Reward (-effects) into Virtues?
Thanks and happy tinkering!
EDIT:
BTW, is it "through", "by", "via", or what?!
