Heirloom of Arnor

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Angelalex242
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Heirloom of Arnor

Post by Angelalex242 » Mon Mar 16, 2015 1:51 am

This normally gives you the equivalent of a one Tengwar treasure.

Suppose the Ranger wants to be Aragorn Jr., however, and wants a famous weapon for his heirloom?

How much XP extra should he be charged for the privilege? This on the logic that if he'd rolled normally for the treasure, he'd have had to pay a max of 3 xp...but if he got a weapon, he'd have to pay 6.

So is 3 extra xp enough for the ranger to get his sword?

Mithrandir
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Re: Heirloom of Arnor

Post by Mithrandir » Tue Mar 17, 2015 8:44 pm

sound good to me, but alternatively maybe it should count as a stack on the sword instead of 3 xp.

Angelalex242
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Location: Valinor

Re: Heirloom of Arnor

Post by Angelalex242 » Wed Mar 18, 2015 4:29 am

Eh. Like I said, if it were a treasure, he'd be paying 3 XP more. I don't see a reason to charge him more then that for a reward he's already paying for.

Deadmanwalking
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Re: Heirloom of Arnor

Post by Deadmanwalking » Wed Mar 18, 2015 9:35 pm

I'd probably allow that, but with the caveat that, beyond what type of weapon it is, its stats are still determined by the GM.

The magic weapon design rules are really exploitable and not designed with anyone but the LM using them in mind.

Angelalex242
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Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Heirloom of Arnor

Post by Angelalex242 » Thu Mar 19, 2015 12:10 am

Oh certainly.

If the player wants a superior fell, superior keen, flame of hope longsword, somebody should probably beat him over the head with it :D

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