Heroic Training/Investment (Alt Rules for Heroic Heritage)

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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zedturtle
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Re: Heroic Investment (Alternate Rules for Heroic Heritage)

Post by zedturtle » Sun Apr 05, 2015 7:26 pm

Training Sessions:

At any time where a character may take select a normal Undertaking, he may instead elect to do a Training Session undertaking instead. It is recommended that in Fellowship Phases where two undertakings are allowed that only one of them be allowed to be a Training Session.
  • Training Common Skills
    The Trainer selects a common skill and makes a test using their ability at that skill. The TN for the test is dependent on the skill level being taught... going from zero to a ranking of one requires a TN 12 test, going from one to two is TN 14, two to three is TN 16, etc. If the Heir has that skill as a favoured skill, then the Trainer may invoke an Attribute bonus to the test without spending Hope. If the test is successful, then the skill level of the Heir is advanced. If the test produces a Great or Extraordinary success then the Trainer begins the next Adventuring Phase having already earned the first AP in that skill category.

    Training Weapon Skills
    Training with weapons works much like training with common skills, including the varying TNs depending on the skill level being taught. However, the Trainer does not gain any benefit from Great or Extraordinary successes. Furthermore, he begins the next Adventuring Phase with Fatigue equal to the Heir's new weapon skill ranking. For example, if the Heir raises their sword ability to 3 then the Trainer will begin the next Adventuring Phase with a Fatigue of 3, as if he went on a long journey.

    Note on Weapon Skills and Weapon Groups: For simplicity, weapon groups can be used to teach skill in particular weapon in that group (for example, (Swords) can teach the Long-sword skill) and the reverse is also true (a master of the Long-sword can impart enough general knowledge to teach the (Swords) group.).
[[ Next section covers Wisdom and Valour. ]]
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Corvo
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Re: Heroic Investment (Alternate Rules for Heroic Heritage)

Post by Corvo » Sun Apr 05, 2015 7:49 pm

Indur Dawndeath wrote:
I Would rather assign 1 points for each Fellowship Phase as an undertaking...
This is not a bad idea at all!
Spend a fellowship phase training you successor. Add one XP to the starting XP of your chosen successor.
This should be limited to End of Year, though.

Thanks for the idea Terisonen
I use this one in my campaign. I called it "prepare the next generation".
The only difference is that the PC isn't necessarily training his heir: he's just passing his experience and skills to the young ones. The player's next character got 1 extra xp for every fellowship phase so dedicated.
Any character, even from another culture or of the same age. My reasoning was that the rules for heroic heritage don't imply any consanguinity or such: if your Hero behaved valiantly, your next character got extra xp.

Azrael Macool
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Re: Heroic Investment (Alternate Rules for Heroic Heritage)

Post by Azrael Macool » Mon Apr 06, 2015 3:11 am

Corvo wrote: I use this one in my campaign. I called it "prepare the next generation".
The only difference is that the PC isn't necessarily training his heir: he's just passing his experience and skills to the young ones. The player's next character got 1 extra xp for every fellowship phase so dedicated.
Any character, even from another culture or of the same age. My reasoning was that the rules for heroic heritage don't imply any consanguinity or such: if your Hero behaved valiantly, your next character got extra xp.
This is a really good idea, and I might use it.

Glorelendil
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Re: Heroic Training/Investment (Alt Rules for Heroic Heritag

Post by Glorelendil » Mon Apr 06, 2015 4:11 am

One thing to note about Zed's approach is that it requires the new character to exist. I think I like that: it means you're not just banking abstract points for some future, as-yet-unconceived character; your current character is spending time with somebody specific.
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Corvo
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Re: Heroic Training/Investment (Alt Rules for Heroic Heritag

Post by Corvo » Mon Apr 06, 2015 7:23 pm

Glorelendil wrote:One thing to note about Zed's approach is that it requires the new character to exist. I think I like that: it means you're not just banking abstract points for some future, as-yet-unconceived character; your current character is spending time with somebody specific.
Yeah. Zed's (and, elsewhere, Indur's) idea is to have a direct, personal relationship between the present character and the future one, with the probable intention of creating some "generational play" a la Pendragon (all hail Earl Stafford :ugeek: )

My idea is born out of necessity. When asked "what do you want to do in this Felloship Phase?" a player simply answered "I give some sword training to the younger lads. I think they'll need it sooner or later" :?

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zedturtle
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Re: Heroic Training/Investment (Alt Rules for Heroic Heritag

Post by zedturtle » Tue Apr 07, 2015 2:07 am

Corvo wrote:
Glorelendil wrote:One thing to note about Zed's approach is that it requires the new character to exist. I think I like that: it means you're not just banking abstract points for some future, as-yet-unconceived character; your current character is spending time with somebody specific.
Yeah. Zed's (and, elsewhere, Indur's) idea is to have a direct, personal relationship between the present character and the future one, with the probable intention of creating some "generational play" a la Pendragon (all hail Earl Stafford :ugeek: )

My idea is born out of necessity. When asked "what do you want to do in this Felloship Phase?" a player simply answered "I give some sword training to the younger lads. I think they'll need it sooner or later" :?
And I think this is another valid way to go... it creates regional effects, whereby characters from Woodmen Town get +4 starting points, because somebody's hero has been doing Training Sessions for their Undertakings there.

As you said, I'm just trying to come up with a different way, something that allows a personal connection.
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Rue
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Re: Heroic Training/Investment (Alt Rules for Heroic Heritag

Post by Rue » Tue Apr 14, 2015 2:50 am

I love the idea (if the group climate is right), of training up your friend's new character. What a great opportunity for inter-player banter, and inter-PC relationship building.

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