Well if the goal is to help new characters catch up to experienced characters then charging XP for inherited items is a little self-defeating.
Also, from a game design perspective, I suspect it wouldn't be a meaningful 'choice', in that the cost in XP won't be the determinant: if the item fits in with the character concept then the player will probably always pay the XP, and if it doesn't fit in (e.g. a Hobbit can't inherit a Great Spear) then he'll never pay the XP. I just don't see anybody ever saying, "Hmmm...enchanted sword, or raise two skills from 1 to 2...what to do...what to do...." Except maybe facetiously.
Since it's not a real choice in that sense, I wouldn't use that mechanic.
House Rules for Heroic Heritage
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Re: House Rules for Heroic Heritage
The Munchkin Formerly Known as Elfcrusher
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- Indur Dawndeath
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Re: House Rules for Heroic Heritage
From the other thread about the same...
This would also work to make the successor catch up.Indur Dawndeath wrote:This is not a bad idea at all!I Would rather assign 1 points for each Fellowship Phase as an undertaking...
Spend a fellowship phase training you successor. Add one XP to the starting XP of your chosen successor.
This should be limited to End of Year, though.
Thanks for the idea Terisonen
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- Indur Dawndeath
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Re: House Rules for Heroic Heritage
I agree that it is a no brainer, if you get a chance to inherit a Famous Weapon or Armour, but why should it be free?Glorelendil wrote:Well if the goal is to help new characters catch up to experienced characters then charging XP for inherited items is a little self-defeating.
Also, from a game design perspective, I suspect it wouldn't be a meaningful 'choice', in that the cost in XP won't be the determinant: if the item fits in with the character concept then the player will probably always pay the XP, and if it doesn't fit in (e.g. a Hobbit can't inherit a Great Spear) then he'll never pay the XP. I just don't see anybody ever saying, "Hmmm...enchanted sword, or raise two skills from 1 to 2...what to do...what to do...." Except maybe facetiously.
Since it's not a real choice in that sense, I wouldn't use that mechanic.
To balance the game, then it MUST cost something, otherwise a player who want to play a Hobbit misses out of both the Great Spear and the extra XP compared to the Barding, who inherit a sword from his father...
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Re: House Rules for Heroic Heritage
Sorry Indur, I missed the thread where that rule originated: given that context, I think your idea is very fitting.Indur Dawndeath wrote:My idea was to get some special benefits if you retire and your son, daughter or someone you adopted, like Bilbo adopts Frodo, takes over.Corvo wrote:About Indur's idea, the major stumbling block I see is that, most of the time, the new character isn't the previous one's son.
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Re: House Rules for Heroic Heritage
Well, the "cost" is that you have to play the same culture, with maybe the same weapon focus, as your last character. And you might have to have done some roleplaying/storytelling beforehand to get to that point.Indur Dawndeath wrote: I agree that it is a no brainer, if you get a chance to inherit a Famous Weapon or Armour, but why should it be free?
To balance the game, then it MUST cost something, otherwise a player who want to play a Hobbit misses out of both the Great Spear and the extra XP compared to the Barding, who inherit a sword from his father...
If the goal is to encourage players to think about multigenerational play (plus the aforementioned "give new characters a boost so they can go on adventures with the veterans") then there doesn't need to be a cost.
The Munchkin Formerly Known as Elfcrusher
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