All we have is RPG boiled down
TOR for Kids: A Little Ring
Re: TOR for Kids: A Little Ring
"It's hard to made things simple, and easy to made them hard."
All we have is RPG boiled down
All we have is RPG boiled down
Nothing of Worth.
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Glorelendil
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: TOR for Kids: A Little Ring
Just want to pop in to say that I've been thinking obsessively about this ever since Falenthal posted in the other thread. I bought the Faery's Tale PDF and read through it. It's neat, but still more complex than what I'm looking for. I suspect that young children...5-7...would be perfectly happy using more constrained abilities in a more finite range of challenges. What would seem boring to adults can actually be a lot of fun for young kids. (Think about Tic Tac Toe, for instance.)
I have a two-year old boy, and before he turns 5 I want to have a game system to play with him. I've already got the outline of some ideas, some borrowed from Falenthal, some from Faery's Tale, and derived from TOR. This isn't the forum to discuss it, but anybody interested in this drop me a PM; maybe I'll start a private Google Group or something.
I have a two-year old boy, and before he turns 5 I want to have a game system to play with him. I've already got the outline of some ideas, some borrowed from Falenthal, some from Faery's Tale, and derived from TOR. This isn't the forum to discuss it, but anybody interested in this drop me a PM; maybe I'll start a private Google Group or something.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: TOR for Kids: A Little Ring
Exactly my thoughts.Glorelendil wrote:I bought the Faery's Tale PDF and read through it. It's neat, but still more complex than what I'm looking for. I suspect that young children...5-7...would be perfectly happy using more constrained abilities in a more finite range of challenges.
I think that Faery's Tale, as is, can be a very entertaining ruleset even for experienced RPG players. Sort of a light-rules game for interludes in a TOR Campaign or such. Faery's Tale is MERP, and TOR is Rolemaster... with all his Companions.
I'm in for this discussion. At least I can explain my own experience with my own daughter (who is turning 6 this year). My second guinea pig... errr, child is still only 20 months old, so he has some time before the conversion. By the way, his name is Elric, so I've damned him from the beginning.
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Glorelendil
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: TOR for Kids: A Little Ring
Oh that is a GREAT name.
I told my wife when she was pregnant that if we got twins I wanted to name them Butch and Sundance.
I told my wife when she was pregnant that if we got twins I wanted to name them Butch and Sundance.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: TOR for Kids: A Little Ring
You guys are horrible.
My daughter has a friend named Luke Walker. If I was his parent I have to admit I would be really tempted to make his middle name "Sky".
My daughter has a friend named Luke Walker. If I was his parent I have to admit I would be really tempted to make his middle name "Sky".
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Re: TOR for Kids: A Little Ring
My youngest is Westley, my preferred spelling of the character from The Princess Bride.
My middle child would have been named Deleen (if possessed of two X chromosomes). Unfortunately he has an X and a Y and is named Dillon. His mother was disappointed.
My oldest has a name of my her mother's fabrication, but one that has since become popular, due to a supermodel possessing that name as well.
My middle child would have been named Deleen (if possessed of two X chromosomes). Unfortunately he has an X and a Y and is named Dillon. His mother was disappointed.
My oldest has a name of my her mother's fabrication, but one that has since become popular, due to a supermodel possessing that name as well.
Jacob Rodgers, occasional nitwit.
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Re: TOR for Kids: A Little Ring
Does he show a special tendency to dress as a black pirate during Carnival?zedturtle wrote:My youngest is Westley, my preferred spelling of the character from The Princess Bride.
In fact, I wanted to name my son Iñigo, but my wife didn't like it. I only let it go because my last name is not Montoya...
As the Minbari Diplomat from Babylon 5??? Great...zedturtle wrote: My middle child would have been named Deleen
Re: TOR for Kids: A Little Ring
Not as of yet, but soon...Falenthal wrote:Does he show a special tendency to dress as a black pirate during Carnival?zedturtle wrote:My youngest is Westley, my preferred spelling of the character from The Princess Bride.
In fact, I wanted to name my son Iñigo, but my wife didn't like it. I only let it go because my last name is not Montoya...
Yep. Totally her idea.As the Minbari Diplomat from Babylon 5??? Great...zedturtle wrote: My middle child would have been named Deleen
Jacob Rodgers, occasional nitwit.
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Re: TOR for Kids: A Little Ring
Lately I've been doing an improvement with my daughter in how we make our adventures. We've mixed the Hobbit Tales card game with the rules mentioned above.
Right now, she creates a character as before. But as I don't always have the ability to improvise a full adventure for her, what we do is draw an adventure card. Between the two of us, we come up with a situation were her character is involved using the card as inspiration. After that, we just go on explaining a story using a mix of the adventure and the hazard cards. For everything that looks like a trouble, she uses her character's abilities to allow the drawing of a new card and advance the adventure.
This experience made me come up with an idea for a rpg-narrative card game, where we could have a character created with a few stats (Body, Heart, Wits), and then a deck of locations/individuals and another of hazards. The players would draw a card and explain a story for their group. Hazards would occur, that allow to deepen the story. Each card should have a difficulty attached to a certain stat (Combat: Body, Travel to a place: Heart, Encounter with an individual: Wits). If the card is not succeeded, the failure should go in the story, and draw another card to continue the narrative.
Well, I even came up with more rules for it (party splitting to make different parallel stories in the same group, like the parting of the Fellowship), day and night rules (some enemies would have the Denizen of the Dark ability, which make them more dangerous when encountered at night. Elves would also be more powerful by night), Hope points to help in succeeding the card's tests, etc.
But I must say that, two days after I began developing those rules (just for the fun of it), I found a game in Kickstarter that was more or less the same as I had thought, but much better developed. It was less narrative, but probably more fun in the end. Well, all this goes to show that it's very difficult to be original in this world...
Right now, she creates a character as before. But as I don't always have the ability to improvise a full adventure for her, what we do is draw an adventure card. Between the two of us, we come up with a situation were her character is involved using the card as inspiration. After that, we just go on explaining a story using a mix of the adventure and the hazard cards. For everything that looks like a trouble, she uses her character's abilities to allow the drawing of a new card and advance the adventure.
This experience made me come up with an idea for a rpg-narrative card game, where we could have a character created with a few stats (Body, Heart, Wits), and then a deck of locations/individuals and another of hazards. The players would draw a card and explain a story for their group. Hazards would occur, that allow to deepen the story. Each card should have a difficulty attached to a certain stat (Combat: Body, Travel to a place: Heart, Encounter with an individual: Wits). If the card is not succeeded, the failure should go in the story, and draw another card to continue the narrative.
Well, I even came up with more rules for it (party splitting to make different parallel stories in the same group, like the parting of the Fellowship), day and night rules (some enemies would have the Denizen of the Dark ability, which make them more dangerous when encountered at night. Elves would also be more powerful by night), Hope points to help in succeeding the card's tests, etc.
But I must say that, two days after I began developing those rules (just for the fun of it), I found a game in Kickstarter that was more or less the same as I had thought, but much better developed. It was less narrative, but probably more fun in the end. Well, all this goes to show that it's very difficult to be original in this world...
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Blubbo Baggins
- Posts: 279
- Joined: Fri Aug 29, 2014 4:34 pm
Re: TOR for Kids: A Little Ring
Wow, very cool Zed!zedturtle wrote:My youngest is Westley, my preferred spelling of the character from The Princess Bride.
Regarding the original topic for this post...well, sort of... last evening I played Hobbit Tales with my 8, 6, and 4 year old (first play for all of us). We actually kept score, and due to rolling several eyes while playing Hazards and drawing up all the "3" point tiles, my 8 year old won by a huge margin. It was fun; they still need help adding more detail to each part of their stories and connecting them in a logical fashion, but I think they enjoyed it. I helped my 4 year old on his turn, since he cannot read yet.
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