TOR for Kids: A Little Ring

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Falenthal
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TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 1:39 pm

This comes from another thread in the general forum, but I thought it might belong here best.

Since my daughter was five yeas old (she's six, now), I've been using a set of very simplified rules to make adventures with her. I made them up taking things from the game Faery's Tale (someone in this forums named it) and TOR itself. They are so simple, that I think I can even post them here.
A LITTLE RING [TOR for Kids]

“...a little ring, the least of rings, that once he stole. It is but a trifle that Sauron fancies, and an earnest of your good will.”

* Things you need: 1 six-sided die, pencil and rubber, character sheets, one or more kids, one adult, colour pencils and lots of patience ;)

How to play
The mechanics are very simple. In fact, there are only two mechanics.
1) Tests: When the player wants to do something special, he has to do a test. A test means: Roll the 6-sided die and add the attribute most fitted for the task (see below for Attributes). If the total result is 6 or higher, you succeed. (for younger players, you can lower the required result to 5).
If the adult wants to add some granularity, simple tasks may require a 5 to succeed, while hard ones might require a 7.
There's no autosucceed or fumble, but a 6 is in fact always a succeed, even for Hard Tests, as the minimum Attribute is 1.

2) Use of Magic/Hope: Every character has a number of Magic/Hope points at the start of every adventure (see below). You can spend them to increase the total result of any Test to reach the number needed for succeed.

Example: Erika wants to push a log that has a rabbit trapped. She has a Body Attribute of 2. She rolls the die and gets a 2. Using the fingers of her left hand, she adds both numbers and deduces that she reached only 4. Needing 2 more points to reach 6 and succeed, she decides to erase 2 points from her Magic score and manages to free the freightened rabbit.

Attributes and Character Creation
Every character has 4 scores: The main 3 are Body, Heart and Mind (you can call it Wits if you like), and then there's Magic (or you can call it Hope) that is equal to double the Heart score.

First, choose a Background. A Background consists of 6 points distributed among the 3 main Attributes (Body, Heart, Mind), with a minimum of 1 on each.

Here you'll find 4 initial backgrounds, suited for different kind of games (depending on your kids likings):
The Strong: Body 3, Heart 2, Mind 1 - Suited for Hobbit Bounders, Dwarves, Sprites, Wookies,...
The Wise: Body 1, Heart 2, Mind 3 - Suited for Hobbits that work at The Shire's Post Office (they must know to read, at least!), Elves, Gnomes, Alliance Diplomats,...
The True-hearted: Body 1, Heart 3, Mind 2 - Suited for Hobbits that like to talk to strangers (even strange grey wizards), Hobbits in general, Faeries, Jedi Apprentices,...
The Balanced: Body 2, Heart 2, Mind 2 - Suited for Bucklanders, Humans, Fauns, Smugglers,...

After that, the kid can distribute 3 free points among those three main Attributes. There's no minimum and no maximum, althoug putting all 3 points on top of an Attribute that already begins at 3 should only be allowed if the adult LM is going to use the rule of "Hard Tasks need a 7 to succeed".

Once you are finished distributing the free points, count your Heart Attribute twice and write it down in the Magic/Hope box. This are both you points for increasing your rolls, as your Vital Energy (Hit Points). Once a character reaches 0 points, he falls unconsciouss and must rest.

And now, you can begin your adventures!

Optional rule: Each background can have 1 or 2 special Traits/Powers/Abilities, depending on the setting.
For example, Faeries can Fly and have Faery's Dust, Gnomes have Lore and Animal Friend, Sprites have Fighter and Lightning Speed, Fauns have Music and Enchantment. This abilities can be used as Traits are used in TOR: they allow for autosucceed in Test where they can be applied. Don't worry about balance, it's good enough that a kid remembers to use his Traits once in a while, and therefore roleplays his character.

FAQ: How do you handle Combat?
In fact, I don't. I don't have special rules that make Combat more interesting that other options. If someone wants to attack an NPC, the player just rolls his Body against a difficulty (easy against turtles, normal against pigs, hard agains cats). Next they have to roll Mind/Wits to avoid being hurt. If they fail, they lose 1 point of Magic/Hope against easy opponents, 2 against normal ones and 3 against hard ones.
If they've succeeded in their attack and are still alive, they've won the battle.
If they haven't succeeded in their attack, but are still alive, we make a second round.
Wether they have succeeded in their attack or not, if they reach 0 Magic/Hope points, they fall unconsciouss.

Also, I add a picture in b/w of the type of character to the sheet, so that the kid can colour it to his liking.
There's also a box where they can draw the things they encounter during the adventure: from an apple, to a key, to bell,... whatever they want to carry with them.

Finally, I must say that the adventures I play with my daughter (and yestarday a friend of hers joined, too) are based on a Faery's world (faeries, gnomes, sprites,...) and they all are based on classical stories: Red Riding Hood, The Sleeping Beauty,... The characters are in the middle of this faery tales and hinder the murdering attemps of the Wolf, help the Prince find the Princess, guide the Hunter through the wood, etc.

Here's an image of the Character Sheet. It's in spanish, but you'll get the idea:
http://www.mediafire.com/view/5u9uss2sm ... sonaje.jpg

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Re: TOR for Kids: A Little Ring

Post by Deadmanwalking » Fri Apr 03, 2015 2:00 pm

Very nice indeed, I might have to steal this for something sometime. Personally, I'd have separate pools for 'life' and 'magic', but that's a personal preference as much as anything.

Oh, that does provoke a question: How does Magic recuperate in this system? Time? Sessions? GM Fiat alone?

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 2:37 pm

Deadmanwalking wrote: Oh, that does provoke a question: How does Magic recuperate in this system? Time? Sessions? GM Fiat alone?
As you see, it's not a mechanics-heavy ruleset. Usually the adventures are short (20 to 30 minutes), so the Magic/Hope/Essence points aren't recovered until the end of the session. But of course, you can rule whatever you like during the adventure if you see your kids are going to have a very hard time. For example, a unicorn can meet them at a Forest Glade and refill their pool if needed before they engage the Angry Giant That Kidnaps Kids. The rules are so light so that the players don't have to worry about them.

The objectives are mainly two:
1) They can't do whatever they want, whenever they want. They have strenghts and weakness, and they have to cope with it - and work as a team if several friends are playing together. Magic being limited is also a way of achieving this.
2) Allow for such freedom that what always matters most is that the kids struggle their brains to come up with imaginative ideas to solve problems. In the end, it doesn't matter if they have a Trait that helps or not, if their Attributes are high or low,... I want them to THINK, and if they think well, I don't want the mechanics to go in the way of fun and the happiness of succeeding when a good idea came out.

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 3:36 pm

I'll move here some interesting comments from the original thread, because it doesn't have a title related to kids and its info might then get lost for those interested:
cuthalion wrote:
Falenthal wrote:I made them up taking things from the game Faery's Tale (someone in this forums named it)
That was me! Glad it worked out for you. And I hope others try it out. It's a cute game, and actually very well designed. I'm surprised you dropped the odds/evens dice rolling mechanic, this is one of my favourite parts, and works so well with kids. The TOR-adapted rules look great though--I was thinking about doing something similar with my boy one day.

Nice looking character sheet too--pictures, props are all important, I agree. My youngest likes to dress up and act some parts out as we play.

Hey Glorelendil--I've done quite a bit of searching, and Faery's Tale was one of the best I came up with, both for level of scarryness (my boy's pretty sensitive) and mechanics that are suited (i.e. simple, but interesting enough for even a kid who likes boardgames/rulesets/complications (especially if you add in the additional optional rules)). Plus, who couldn't love a game thats based off of movies like Legend, Labyrinth, and Willow!

If you find anything else that looks good, will you please post it here?

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 3:36 pm

Deadmanwalking wrote:
Glorelendil wrote: Getting off topic, but does anybody know of any RPGs specifically designed for this scenario? I smell a Kickstarter...
Fate Accelerated Edition is pretty much designed for kids. Maybe not ones quite as young as Falenthal's version is appropriate for, but it's listed for ages 8+, and award-winning and cheap to boot.

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 3:45 pm

Thanks cuthalion! Your advise was awesome. As said, I've read other games for children and none had that magic feeling that Faery's Tale has.
There's even a spanish game created to be compatible with Hero Kids, but loosely based in Robert Holdstock's "Mythago Wood". The game is called Magissa (viewtopic.php?f=56&t=3686&p=33760#p33760). It's very nice, and has more magical feeling than Hero Kids (and far less combat), but the rules still seem too heavy for my taste.

As for additional rules, I might include them in the near future. But it was also a personal challenge to "design" an RPG mechanic that was as simple as it might get.
In fact I even thought that, using the TOR Success dice, if the TN for succeeding at a task is set at 5, kids who have problems adding numbers might know that everytime a black number was rolled, they had succeeded for sure (minimum attribute 1 + black numbers begin at 4 = that makes a minimum total of 5).

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Re: TOR for Kids: A Little Ring

Post by zedturtle » Fri Apr 03, 2015 4:21 pm

I'd recommend a maximum of Attributes at a score of 5; at 6 a hero could succeed all the time at even hard tests.

To make it a touch more complicated; each Attribute could have a derived score: Body x 2 = Life, Heart x 2 = Hope, Wits x 2 = Goodwill. A regular success against a hero takes one away, a hard success takes two away.

When I did this a long time ago for the now sixteen year old, I gave her character four attributes and gave the active (approach in the parlance these days). Thus, her character could solve problems by being Smart, Nice, Strong or Fast. Of course, she was better at some than others.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 4:50 pm

zedturtle wrote:I'd recommend a maximum of Attributes at a score of 5; at 6 a hero could succeed all the time at even hard tests.
Its a nice idea. I sometimes use this limit at character creation, but then again sometimes I think that someone who autosucceeds at every test of one Attribute is surely very weak at the others. But as far as mechanics go, this limit should be there.

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Re: TOR for Kids: A Little Ring

Post by Majestic » Fri Apr 03, 2015 6:04 pm

Nicely done, Falenthal. Quite simple and elegant!
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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Re: TOR for Kids: A Little Ring

Post by Falenthal » Fri Apr 03, 2015 7:00 pm

Majestic wrote:Nicely done, Falenthal. Quite simple and elegant!
Thanks, Majestic! It's always nice to hear such words.

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