Re: [Just for Fun] Starter Kit for The One Ring
Posted: Mon Apr 13, 2015 9:14 pm
How many of that legion would turn to the D&Dark Side? That troubles me every night... like a winged creature out of Ravenloft.
Funny, while writing my post I was thinking about Apple's strategy back in the 80's and 90's, which was to give computers to elementary schools, with the idea that the kids would grow up to be Mac fans. And they did. But Microsoft had the even better strategy of marketing to (and designing for) IT managers. It turned out that in the business world IT Fiat trumped Employee Preference.Falenthal wrote:How many of that legion would turn to the D&Dark Side? That troubles me every night... like a winged creature out of Ravenloft.
... I mentioned in my earlier post the Lone Wolf game and a similar kind of approach is what C7 are doing there; I was involved in some of the dev for the game so had a bit of involvement in it. It'd be relatively straightforward from this to give each rule an "age rating" and group them accordingly.Glorelendil wrote:It might be impractically complex, but I like the idea...at least as an intellectual exercise.Falenthal wrote: Such an "evolving set of rules" would be cool to have for parents who want to share their passion with their kids.
Or just do it as a book not a box...zedturtle wrote:I'll probably be back a little later to get all Piaget up in here, but first a bit of cold water.
Doing something like this as a boxed set is pretty much a foregone conclusion. That means it's no longer a book, and thus it falls into "Toys & Games". Why does that matter? Due to regulatory/child safety considerations, marketing to under-13 means getting tested for safety, a time-consuming and somewhat expensive process. While the outcome of the safety testing would never be in doubt, C7 would still have to weight how many more sales a lower age rating would garner for this (still theoretical) project versus the expensive/risk* of the testing.
Now sidebars to the effect of "If you have younger kids wanting to play..." might violate the spirit of the law but leave the letter of the law intact.
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* Not risk of failure, but risk of it throwing a wrench into the timing. No one wants to be the hotest selling thing in mid-January when you could have been the hotest selling thing in mid-December.
I have to respectfully disagree that this would be straightforward. At least, doing so meaningfully. Rules/concepts that we as adults might feel are "too complex" or "easy to grasp" might actually be ("probably are"?) the inverse for children at various developmental stages.Rich H wrote:It'd be relatively straightforward from this to give each rule an "age rating" and group them accordingly.
LWAG is a boxed set so C7 are already riding that particular horse.Glorelendil wrote:Or just do it as a book not a box...zedturtle wrote:Doing something like this as a boxed set is pretty much a foregone conclusion. That means it's no longer a book, and thus it falls into "Toys & Games".
I know teachers that could do this, with no significant problems.Glorelendil wrote:I have to respectfully disagree that this would be straightforward. At least, doing so meaningfully. Rules/concepts that we as adults might feel are "too complex" or "easy to grasp" might actually be ("probably are"?) the inverse for children at various developmental stages.
I think this is incredibly important from a learning perspective and from a kids perception - lots of different (and interesting!) elements to play with and rules etc divided up into smaller, manageable, less intimidating booklets rather than one big rulebook. That kind of thing is absolutely critical in engaging kids in this kind of thing, surely. Back to the thing that I did in the sixth form; it's exactly what the teacher's did - creating pamphlets of information/rules/what-have-you to keep the attention of the kids and let them focus on bitesize chunks at a time.zedturtle wrote:And if you did as a book, you lose all the coolness factor of opening the box and seeing all the bits and bobs.