[Just for Fun] Starter Kit for The One Ring
Posted: Sun Apr 12, 2015 7:39 pm
So I own lots of beginner boxes, starter sets, introductory games, etc. It's an interest of mine, and part of my subtle effort to recruit one or more of the kids (the D&D 5E Starter Set actually belongs to the twelve-year-old, I gave it to him last year and told him that he was going to run the game... it almost worked).
So, just for fun, let's talk about a Starter Kit for The One Ring. Note that I'm going to talk like this is really happening, which it's not (as far as I know):
Physical Format:
Let's rock it old-school (pretty much because it has to be done this way)... we're doing a boxed set. Two booklets (64 pages each, saddle-stitched. Colour covers... hopefully colour throughout, but I think dark brown ink on an off-white/cream/ivory stock could be an alternative), one set of dice, two full colour maps (11"x17" if budget is an issue, 17" x 22" maps if possible).
Eight pregen characters, each with Wisdom 2 and Valour 2 (there's a reason for this that I will get into later). Four backgrounds, one female and one male exemplar of each. The heroes are designed to complement the adventure (one of the booklets is, of course, an adventure).
The Rules Guide:
Characters are pregenerated, so character creation is skipped over. The rules for encounters, journeys, and combats is mostly unharmed, but more examples are given and all examples relate to the included adventure. In other words, every example shows you how to use the rules in situations that are very likely to arise in the actual game you play.
Improvement/Fellowship Phases are done much like the revised rulebook. However, only Masteries and Qualities are listed. A Note however will be provided, letting players know that they can select the alternate Reward or Virtue of the other character from the same background.
The background would be: Bree-hobbits, Bree-men, Dwarves of the Blue Mountains, and Rangers of the North (minimum duplication, although that will change when the Adventurer's Companion comes out). Again, the full backgrounds would not be available, just used to make the sample characters.
Note that there is no section on enemies. There is a loremaster guide, but no extensive history.
Trouble in Bree
Most of the official full-fledged adventures take up about 24 pages. My one-session adventure takes up 12. Taking a cue from the D&D Starter Set, we're going to go for guided-adventure plus mini-sandbox. That's why I choose Bree (though this project could be transfered to Laketown, should management decide that was a better fit). So a regular adventure to get the story moving and 3-4 seeds of other adventures for loremasters to flesh out. Adversary information is presented inside the adventure, and abilities are explained on a per monster basis. That means Hate use will need to be explained when the first enemy is encountered. Maybe that can fit inside the rulebook, but if not it will be part of the "hand-holding" inherent to the main adventure.
Other seeds will make use of the Midgewater Marsh, the Old Forest, the Barrow-downs and the Greenway (maybe down to Sarn Ford).
Retail Pricing and Target Market:
This is designed to be an accessible point of entry purchase, especially for new players. Thus, getting the price under the critical threshold of "birth-day money / weekend money" is important. Ideal price point would be $19.99 US, but $24.99 or $29.99 could be sustainable, if necessary. Blank character sheets and sufficient space allocated in the rulebook for full featured character creation could alleviate some of a higher price point.
The ratio of "readers of Tolkien" to "players of The One Ring" is unacceptably high. With the near-demise of the corporate bookseller, vying for shelf-space there is only one facet. A push to a general retailer might produce better results (or disastrous margins). An alternative would be to partner with others in the distribution space and target a release day that would endeavour to get the boxed set into the speciality game stores that inevitably pop-up around Christmas time. A big time-sensitive push with a limited print-run might produce the best results.
- - - - - -
Okay, once again this isn't real and is just me having fun... Tear it apart, suggest alternatives. Tell me how you would do it...
So, just for fun, let's talk about a Starter Kit for The One Ring. Note that I'm going to talk like this is really happening, which it's not (as far as I know):
Physical Format:
Let's rock it old-school (pretty much because it has to be done this way)... we're doing a boxed set. Two booklets (64 pages each, saddle-stitched. Colour covers... hopefully colour throughout, but I think dark brown ink on an off-white/cream/ivory stock could be an alternative), one set of dice, two full colour maps (11"x17" if budget is an issue, 17" x 22" maps if possible).
Eight pregen characters, each with Wisdom 2 and Valour 2 (there's a reason for this that I will get into later). Four backgrounds, one female and one male exemplar of each. The heroes are designed to complement the adventure (one of the booklets is, of course, an adventure).
The Rules Guide:
Characters are pregenerated, so character creation is skipped over. The rules for encounters, journeys, and combats is mostly unharmed, but more examples are given and all examples relate to the included adventure. In other words, every example shows you how to use the rules in situations that are very likely to arise in the actual game you play.
Improvement/Fellowship Phases are done much like the revised rulebook. However, only Masteries and Qualities are listed. A Note however will be provided, letting players know that they can select the alternate Reward or Virtue of the other character from the same background.
The background would be: Bree-hobbits, Bree-men, Dwarves of the Blue Mountains, and Rangers of the North (minimum duplication, although that will change when the Adventurer's Companion comes out). Again, the full backgrounds would not be available, just used to make the sample characters.
Note that there is no section on enemies. There is a loremaster guide, but no extensive history.
Trouble in Bree
Most of the official full-fledged adventures take up about 24 pages. My one-session adventure takes up 12. Taking a cue from the D&D Starter Set, we're going to go for guided-adventure plus mini-sandbox. That's why I choose Bree (though this project could be transfered to Laketown, should management decide that was a better fit). So a regular adventure to get the story moving and 3-4 seeds of other adventures for loremasters to flesh out. Adversary information is presented inside the adventure, and abilities are explained on a per monster basis. That means Hate use will need to be explained when the first enemy is encountered. Maybe that can fit inside the rulebook, but if not it will be part of the "hand-holding" inherent to the main adventure.
Other seeds will make use of the Midgewater Marsh, the Old Forest, the Barrow-downs and the Greenway (maybe down to Sarn Ford).
Retail Pricing and Target Market:
This is designed to be an accessible point of entry purchase, especially for new players. Thus, getting the price under the critical threshold of "birth-day money / weekend money" is important. Ideal price point would be $19.99 US, but $24.99 or $29.99 could be sustainable, if necessary. Blank character sheets and sufficient space allocated in the rulebook for full featured character creation could alleviate some of a higher price point.
The ratio of "readers of Tolkien" to "players of The One Ring" is unacceptably high. With the near-demise of the corporate bookseller, vying for shelf-space there is only one facet. A push to a general retailer might produce better results (or disastrous margins). An alternative would be to partner with others in the distribution space and target a release day that would endeavour to get the boxed set into the speciality game stores that inevitably pop-up around Christmas time. A big time-sensitive push with a limited print-run might produce the best results.
- - - - - -
Okay, once again this isn't real and is just me having fun... Tear it apart, suggest alternatives. Tell me how you would do it...