Generic Combat Task
Posted: Tue May 05, 2015 7:00 pm
The more I think about it, the more I like the idea of a generic combat task, as I introduced in another thread, greatly vexing the thread's creator. (I will actually be surprised if nobody has suggested this...probably be multiple times...in older threads.)
It would work like this:
1) A player proposes something he wants to try, along with an associated skill and an appropriate stance. It is up to the LM to decide whether to allow it, and may require a different skill or stance.
2) There are three possible goals that can be accomplished: (a) provide an attack bonus to oneself or to a companion, (b) impose an attack penalty to an adversary, or (c) "other". The player must state beforehand the goal.
3) The player rolls the skill, either against the regular TN (14) or possibly higher, if the LM rules that it is a low-probability plan.
4) If successful, type (a) grants bonus dice as per preliminary rolls which must be used on the next round. Type (b) deducts the same number of dice from the target's next attack (to a minimum of zero). Type (c) grants success, and extra successes are treated as type (a).
5) On a failure with an Eye of Sauron, all enemies attacking that hero before his next turn get one bonus die.
6) Regardless of task or outcome, the player foregoes his attack for the current turn.
Example:
Our hero wants to smite that damnable goblin archer, but the LM says that the orc soldiers are in the way. The hero proposes using Athletics, in Forward stance, to leap through their lines, surprising the archer before he can get away. So type (c). The LM agrees, and the hero rolls a Great Success. Not only does he deftly evade the orcs' swords and spring upon the hapless goblin, forcing the little bugger into close combat, but next turn he will have a bonus die granted to his attack.
It would work like this:
1) A player proposes something he wants to try, along with an associated skill and an appropriate stance. It is up to the LM to decide whether to allow it, and may require a different skill or stance.
2) There are three possible goals that can be accomplished: (a) provide an attack bonus to oneself or to a companion, (b) impose an attack penalty to an adversary, or (c) "other". The player must state beforehand the goal.
3) The player rolls the skill, either against the regular TN (14) or possibly higher, if the LM rules that it is a low-probability plan.
4) If successful, type (a) grants bonus dice as per preliminary rolls which must be used on the next round. Type (b) deducts the same number of dice from the target's next attack (to a minimum of zero). Type (c) grants success, and extra successes are treated as type (a).
5) On a failure with an Eye of Sauron, all enemies attacking that hero before his next turn get one bonus die.
6) Regardless of task or outcome, the player foregoes his attack for the current turn.
Example:
Our hero wants to smite that damnable goblin archer, but the LM says that the orc soldiers are in the way. The hero proposes using Athletics, in Forward stance, to leap through their lines, surprising the archer before he can get away. So type (c). The LM agrees, and the hero rolls a Great Success. Not only does he deftly evade the orcs' swords and spring upon the hapless goblin, forcing the little bugger into close combat, but next turn he will have a bonus die granted to his attack.