Called Shots

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Deadmanwalking
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Re: Called Shots

Post by Deadmanwalking » Wed May 20, 2015 4:27 am

Falenthal wrote:Two of those enemies were Attercops (2 dice for attack) and another one was an Uruk (also 2 dice for attack).
From those 4 Called Shots I got to roll, 3 hitted the hero with a 6. 2 of them also showed an Eye, resulting in:
Normal damage + Attribute damage (due to the 6) + Called Shot effect + Protection test against Wound.
Take a moment to see what that means with an Uruk: he can also spend a Hate Point to use his special ability and add one more time his Attribute level to damage, resulting in a total of 15 Damage points. Also, his Called Shot is Poison, which additionaly counts as a Wound. So the hero can be Wounded twice (poison+piercing blow) in the same attack.
The issue with this is that that's a really statistically unlikely set of rolls. 2d6 rolling a 6 3 out of 4 times is an extremely low likelihood event, and thus doesn't prove anthing about the official rule, merely that your dice were with you.

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Falenthal
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Re: Called Shots

Post by Falenthal » Wed May 20, 2015 6:49 am

Deadmanwalking wrote:
Falenthal wrote:Two of those enemies were Attercops (2 dice for attack) and another one was an Uruk (also 2 dice for attack).
From those 4 Called Shots I got to roll, 3 hitted the hero with a 6. 2 of them also showed an Eye, resulting in:
Normal damage + Attribute damage (due to the 6) + Called Shot effect + Protection test against Wound.
Take a moment to see what that means with an Uruk: he can also spend a Hate Point to use his special ability and add one more time his Attribute level to damage, resulting in a total of 15 Damage points. Also, his Called Shot is Poison, which additionaly counts as a Wound. So the hero can be Wounded twice (poison+piercing blow) in the same attack.
The issue with this is that that's a really statistically unlikely set of rolls.
Yes, that's true!
Sorry if I seemed to be trying to prove a point with what happened in just 3 sessions. In fact, I was only trying to share what happened in our last games with the Called Shots and how terrible sometimes they can be.

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Majestic
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Re: Called Shots

Post by Majestic » Mon May 25, 2015 5:00 pm

For some reason I'd held off on implementing any house rule on this, and decided to still try it out as per the RAW a few more times, just to make sure (but keeping an eye on it, still, intending to change it).

I'm glad I held off.

With only a small battle of three on three on Saturday, we had Called Shots on the heroes come up about many times. There were three cases, I think, where they actually hit. This was quite impactful, and the Called Shots proved to be nearly deadly.

I think part of it is that my PCs are getting tough enough that the minions they are going up against have more dice, meaning all the more likelihood of one of them getting a Tengwar.
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Glorelendil
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Re: Called Shots

Post by Glorelendil » Mon May 25, 2015 5:03 pm

Majestic wrote: I think part of it is that my PCs are getting tough enough that the minions they are going up against have more dice, meaning all the more likelihood of one of them getting a Tengwar.
That's an excellent point: rolling Tengwars is only a good thing when your opponents are weak, so as your characters progress it becomes more dangerous. In that sense, RAW scales nicely. Not overly punishing for freshly minted heroes.
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Angelalex242
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Re: Called Shots

Post by Angelalex242 » Tue May 26, 2015 2:12 pm

So called shot is mostly a danger against high level enemies.

Seems fair. Don't need the new guy murdered by one.

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