PDF of Wild Adventures
- jamesrbrown
- Posts: 564
- Joined: Thu May 09, 2013 5:15 am
- Location: Gilbert, AZ, USA
- Contact:
PDF of Wild Adventures
Someone asked in another thread if all the Wild Adventures were going to be put into a PDF eventually. I think that would be fantastic. However, I think I would like to see a little more alignment before we do that. I am hesitant to suggest anything at the moment because we are just getting started and everyone's creativity is flowing so nicely. I don't want to stifle any of that! Keep the adventures coming!!!
I will say, however, that if anyone is thinking of writing a Wild Adventure, don't be intimidated by the current ones or think you need a mastery of the rules at the moment. Just concentrate on a storytelling outline and write a paragraph or two, summarizing each part. You really don't need to spell out TNs for tests or provide information that a Loremaster could decide for himself if he were to use your adventure. If something should be hard to accomplish, you could simply state it.
Also, if you care to give suggestions for promoting Tolkienian themes and Heroic development for your adventure, that would be nice too. Remember, Heroic development is often seen/felt through the use of Calling, a favourite Trait, and Hero type (see the Wild Adventures Core Rules). These suggestions would be given to help Loremasters think of the characters being used at their table and how the Wild Adventure helps to advance them as heroes.
I will say, however, that if anyone is thinking of writing a Wild Adventure, don't be intimidated by the current ones or think you need a mastery of the rules at the moment. Just concentrate on a storytelling outline and write a paragraph or two, summarizing each part. You really don't need to spell out TNs for tests or provide information that a Loremaster could decide for himself if he were to use your adventure. If something should be hard to accomplish, you could simply state it.
Also, if you care to give suggestions for promoting Tolkienian themes and Heroic development for your adventure, that would be nice too. Remember, Heroic development is often seen/felt through the use of Calling, a favourite Trait, and Hero type (see the Wild Adventures Core Rules). These suggestions would be given to help Loremasters think of the characters being used at their table and how the Wild Adventure helps to advance them as heroes.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
-
- Posts: 370
- Joined: Wed May 15, 2013 1:11 am
Re: PDF of Wild Adventures
Yes come on folks, have a go at adding to the wild adventures. Share them with us - we can build quite a collection between us.
Re: PDF of Wild Adventures
I agree. It really is fun and a bit of a challenge (in a good way) create these. We could have a limitless source of adventures to work into our campaigns.
Re: PDF of Wild Adventures
I've been meaning to dig into this. Maybe this weekend.
Though I am a bit confused; I thought one of the advantages was that these adventures could be generated on the fly. But I do agree that the example adventures have been very impressive.
Though I am a bit confused; I thought one of the advantages was that these adventures could be generated on the fly. But I do agree that the example adventures have been very impressive.
Jacob Rodgers, occasional nitwit.
This space intentionally blank.
This space intentionally blank.
Re: PDF of Wild Adventures
While I believe that was what James intended for the Wild Adventure concept, I still enjoy reading what others come up with and I think it would be great to have a repository of ready to go adventures for when I need something right now or to fit a specific region where my company is located.zedturtle wrote: Though I am a bit confused; I thought one of the advantages was that these adventures could be generated on the fly. But I do agree that the example adventures have been very impressive.
-
- Posts: 579
- Joined: Sun Jan 11, 2015 7:14 pm
- Location: The Wilds of Darkest Montana
Re: PDF of Wild Adventures
I'm currently working on whipping something up, we'll see when I have time to finish doing so (I have an adventure outline well thought-out, it's writing it that's tricky...I've certainly written stories and summaries before, but never, I think, an adventure write-up).
Re: PDF of Wild Adventures
Yeah, coming up with an idea isn't that hard. Writing them out coherently so that other can follow your train of thought is the challenging part.
- jamesrbrown
- Posts: 564
- Joined: Thu May 09, 2013 5:15 am
- Location: Gilbert, AZ, USA
- Contact:
Re: PDF of Wild Adventures
First, it would be cool if you would write a Wild Adventure this weekend!zedturtle wrote:I've been meaning to dig into this. Maybe this weekend.
Though I am a bit confused; I thought one of the advantages was that these adventures could be generated on the fly. But I do agree that the example adventures have been very impressive.
Secondly, I understand your confusion, but I think there's an explanation. You are absolutely correct, the main purpose of my rules is to create improvisational adventures. All the example stories have indeed been generated using the tables exactly as intended. However, the summaries have been more thoroughly developed for presentation here on the forums. So, they read more like something you'd find in The Darkening of Mirkwood rather than just the storytelling outline you see at the beginning of each post.
There has always been a cry for more TOR adventures, and now I think we've found an easier way to generate and present them.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
- jamesrbrown
- Posts: 564
- Joined: Thu May 09, 2013 5:15 am
- Location: Gilbert, AZ, USA
- Contact:
Re: PDF of Wild Adventures
You can do it! Don't worry about mentioning any application of rules, etc. Just focus on the storyline and leave the rest up to a Loremaster who may want to run your adventure. The only time you need notes for tests, etc. is if they are absolutely critical to the story. I like to include Encounter Evaluations too, just because I think meaningful rewards are very difficult to make up on the spot. But, even that is not necessary. Encounters can always be played without tiers of boons or less tiers.Deadmanwalking wrote:I'm currently working on whipping something up, we'll see when I have time to finish doing so (I have an adventure outline well thought-out, it's writing it that's tricky...I've certainly written stories and summaries before, but never, I think, an adventure write-up).
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources
Re: PDF of Wild Adventures
While I am not at all disparaging this concept of Wild Adventures, as I think you've done a masterful job (and this is an outstanding tool for formulating story ideas into a coherent form), I sure don't get why that complaint (the cry for more adventures) is out there.jamesrbrown wrote:There has always been a cry for more TOR adventures, and now I think we've found an easier way to generate and present them.
Me and my group play pretty regularly (a long session every other week), and so far in a few years we've only knocked out Words of the Wise, The Marsh-Bell, Tales from Wilderland, and a few years worth from Darkening of Mirkwood. That means we still have the majority of Darkening, plus more stuff from other books (Lake-Town, Rivendell). And we haven't even touched Ruins of the North yet. Add in the excellent fan-made content and the fact that before long we'll have more C7 goodness, and I don't understand the general cry for more adventures.

Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Who is online
Users browsing this forum: No registered users and 2 guests