Eye of Mordor from the ground up
Posted: Thu Jun 11, 2015 4:17 pm
Inspired by the discussion in the main forum about potential conflicts in Eye of Mordor rules, here's my first attempt at a rewrite. The main downside is that it's a bit more complex; instead of just a binary "was it an Eye or isn't it?" it requires some more thought to tell if Eye Awareness increases.
Ok, I think I came up with a solution, building from the ground up.
Requirements:
- Revelation frequency is a function of: zone, fellowship size, and relative "power" of each hero (which in turn is a function of Wisdom/Valour, culture, and powerful artifacts carried)
- Starting score can never be equal or greater than threshold
- Conversely, the gap never becomes overly large
- Changing zones cannot, by itself, trigger a Revelation Episode
- No additional dice rolls
Proposal:
1) Eye Awareness always starts at zero, and always has the same threshold. Let's say 10, but determining the "right" number would require some testing/simulation/theorycraft. (Alternately, this number could be a variable, but I'm reserving that mechanic in case a requirement arises that isn't addressed by the other rules.)
2) On every skill test, an Eye of Sauron adds 1 to Eye Awareness if the roll itself is below a certain, secondary TN
3) The TN is a function of zone, and the power of the individual who made the roll. (See below)
In other words, an EoS might add to Eye Awareness, but it might not, depending on how good/bad the Success dice were.
Here is an example of how the TN might be calculated (I'm not sure this is the right formula; just a first pass. Again, needs testing/theorycrafting):
- Base TN is the TN of the zone, minus 10. (E.g. 6 for Wild Lands, 16 minus 10)
- Noldor add +4 to the TN, Rangers add +2, Hobbits subtract 2
- +2 for each Famous Arms or Armour (or, alternately, +1 per activated Enchanted Quality)
- +2 if either Wisdom or Valour is 4 or higher, +4 if either Wisdom or Valour is 6
- potentially other modifiers as well
With the above rules, a Ranger with Wisdom 4 and an enchanted sword traveling in Shadow Lands would face a secondary TN of 16 on every skill roll. Thus, any skill roll with an EoS fail against TN 16 (regardless of whether it succeeded or failed against it's intended purpose) would increase Eye Awareness.
Unused Mechanics:
- The amount that Eye Awareness is increased doesn't have to be 1
- As mentioned above, the Hunt Threshold could vary
Thoughts? Too much overhead?
Ok, I think I came up with a solution, building from the ground up.
Requirements:
- Revelation frequency is a function of: zone, fellowship size, and relative "power" of each hero (which in turn is a function of Wisdom/Valour, culture, and powerful artifacts carried)
- Starting score can never be equal or greater than threshold
- Conversely, the gap never becomes overly large
- Changing zones cannot, by itself, trigger a Revelation Episode
- No additional dice rolls
Proposal:
1) Eye Awareness always starts at zero, and always has the same threshold. Let's say 10, but determining the "right" number would require some testing/simulation/theorycraft. (Alternately, this number could be a variable, but I'm reserving that mechanic in case a requirement arises that isn't addressed by the other rules.)
2) On every skill test, an Eye of Sauron adds 1 to Eye Awareness if the roll itself is below a certain, secondary TN
3) The TN is a function of zone, and the power of the individual who made the roll. (See below)
In other words, an EoS might add to Eye Awareness, but it might not, depending on how good/bad the Success dice were.
Here is an example of how the TN might be calculated (I'm not sure this is the right formula; just a first pass. Again, needs testing/theorycrafting):
- Base TN is the TN of the zone, minus 10. (E.g. 6 for Wild Lands, 16 minus 10)
- Noldor add +4 to the TN, Rangers add +2, Hobbits subtract 2
- +2 for each Famous Arms or Armour (or, alternately, +1 per activated Enchanted Quality)
- +2 if either Wisdom or Valour is 4 or higher, +4 if either Wisdom or Valour is 6
- potentially other modifiers as well
With the above rules, a Ranger with Wisdom 4 and an enchanted sword traveling in Shadow Lands would face a secondary TN of 16 on every skill roll. Thus, any skill roll with an EoS fail against TN 16 (regardless of whether it succeeded or failed against it's intended purpose) would increase Eye Awareness.
Unused Mechanics:
- The amount that Eye Awareness is increased doesn't have to be 1
- As mentioned above, the Hunt Threshold could vary
Thoughts? Too much overhead?