Mounted Combat Rules - Critiques Welcome!
Posted: Thu Jun 18, 2015 2:52 pm
Hey everyone, I figured I'd post my mounted combat rules I wrote up. I tried to make it pretty advantageous to be mounted during combat (I don't think anyone can forget the Rohirrim's charge. Either of them, for that matter.), however, I also tried to balance it out a little with secondary rules so that its not totally overpowered.
Mounted Combat:
~ No one may not be mounted indoors, and may not mount during a fight. May dismount as an action, and must spend an action to untangle one's self if your mount is killed. If the mount flees, you are automatically and instantly considered to be 'on foot.' No action is required to dismount or untangle.
~ Ponies will flee as soon as attacked (not even hit) - a successful persuade roll will recover them after the battle, but they will always leave combat once attacked.
Riding horses will flee as soon as hit. Same roll as with ponies to keep from losing them.
War horses will not flee unless the player is unhorsed or dismounts - then then automatically flee, and the same roll is required to retrieve them.
~ May use travel or battle for the preliminary roll
~ May attack any combat stance, including Rearward.
~ May automatically escape from any infantry
~ If NPC's, may convert hate points into combat advantage dice as needed.
If companions, receive 2 bonus combat advantage dice at the beginning of combat as long as the company could be considered charging or attacking.
~ Attacks, using spears, pikes, or other polearms, against mounted targets or horses have a +1 skill bonus.
~ If any roll of Sauron by either the enemy or the companion, then the horse is hit. Conduct a free attack on the horse:
Endurance 12, Parry 5. Armor 1d for riding horses or ponies, and 2d for war horses.
~ Enemies may directly attack the horse.
~ Mounted characters who suffer knockback become unhorsed and immediately count as dismounted.
~ Mounted characters automatically fail to ambush (unless sufficient reason is given - IE They emerge from a cave that is out of sight when ambushing.
~ When fighting against mounted characters, one less opening volley is allowed.
Mounted Combat:
~ No one may not be mounted indoors, and may not mount during a fight. May dismount as an action, and must spend an action to untangle one's self if your mount is killed. If the mount flees, you are automatically and instantly considered to be 'on foot.' No action is required to dismount or untangle.
~ Ponies will flee as soon as attacked (not even hit) - a successful persuade roll will recover them after the battle, but they will always leave combat once attacked.
Riding horses will flee as soon as hit. Same roll as with ponies to keep from losing them.
War horses will not flee unless the player is unhorsed or dismounts - then then automatically flee, and the same roll is required to retrieve them.
~ May use travel or battle for the preliminary roll
~ May attack any combat stance, including Rearward.
~ May automatically escape from any infantry
~ If NPC's, may convert hate points into combat advantage dice as needed.
If companions, receive 2 bonus combat advantage dice at the beginning of combat as long as the company could be considered charging or attacking.
~ Attacks, using spears, pikes, or other polearms, against mounted targets or horses have a +1 skill bonus.
~ If any roll of Sauron by either the enemy or the companion, then the horse is hit. Conduct a free attack on the horse:
Endurance 12, Parry 5. Armor 1d for riding horses or ponies, and 2d for war horses.
~ Enemies may directly attack the horse.
~ Mounted characters who suffer knockback become unhorsed and immediately count as dismounted.
~ Mounted characters automatically fail to ambush (unless sufficient reason is given - IE They emerge from a cave that is out of sight when ambushing.
~ When fighting against mounted characters, one less opening volley is allowed.