Re: Character Flexibility
Posted: Mon Jul 20, 2015 5:25 pm
I haven't personally seen major unbalancing due to these changes, but I suppose it may just be a matter of time before issues arise.
I still don't believe that changes to base stats (within reason, no Hobbit with 7 Body) would significantly mar the feel of the game. I think the feel of the game stems more from atmosphere, story, and the challenges the fellowship faces, rather than the stats on each character's sheet.
I'd like to note that I don't allow my players to change starting Common Skills. There's enough flexibility there already. And Virtues I would only allow on very rare occasions. There won't be any Woodmen with Elf-magic, but if a Hobbit devotes their entire adventuring career to reclaiming the Greydelve, I may allow them to take Durin's Way.
I still don't believe that changes to base stats (within reason, no Hobbit with 7 Body) would significantly mar the feel of the game. I think the feel of the game stems more from atmosphere, story, and the challenges the fellowship faces, rather than the stats on each character's sheet.
I'd like to note that I don't allow my players to change starting Common Skills. There's enough flexibility there already. And Virtues I would only allow on very rare occasions. There won't be any Woodmen with Elf-magic, but if a Hobbit devotes their entire adventuring career to reclaiming the Greydelve, I may allow them to take Durin's Way.