Simple Folk
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Re: Simple Folk
How about, keep what I suggested, but "If gaining the Fatigue makes you Weary, or you are already Weary, you also become Miserable until you are no longer Weary." So, losing Endurance wouldn't trigger this, but it would discourage a player from gaining enough shadow/fatigue to become Weary. If the PC is already Weary, they won't want to spend the resources either.
Re: Simple Folk
I'm not a big fan of Virtues that require a Test to be useful. Most RAW Virtues provide an 'always-on' benefit, or are activated by player choice (e.g. spending Hope).Wbweather wrote:I like the idea of some sort of a test with the risk of a permanent shadow point, just to convey some sort of real risk. Is that too harsh? I guess it would maybe limit the use too much. If every twelfth time you ended up with a permanent shadow, you would probably not want to risk it very often and thus defeat the intention. So perhaps it's not a good idea.
Then again a failure with an eye would be much less common than just an eye. Especially with a wisdom of 4 or 5
Plus, there's a subtlety here... if we're encourage the hero to take on more temporary Shadow, then we're encouraging him to chance a Bout of Madness... i.e. we already have a better than average chance of gaining Permanent Shadow.
Jacob Rodgers, occasional nitwit.
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Re: Simple Folk
P.S. Roc must be laughing at this avenue... Huff (the character in question) has a margin of 28 between Endurance and Encumbrance.Blubbo Baggins wrote:How about, keep what I suggested, but "If gaining the Fatigue makes you Weary, or you are already Weary, you also become Miserable until you are no longer Weary." So, losing Endurance wouldn't trigger this, but it would discourage a player from gaining enough shadow/fatigue to become Weary. If the PC is already Weary, they won't want to spend the resources either.
That said, I'm not opposed to the idea... we should never balance for just one possibility (that's kind of the opposite of balancing, really).
Jacob Rodgers, occasional nitwit.
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Re: Simple Folk
How about this (no fluff, just mechanics for now):
Whenever one of your companions chooses to invoke an Attribute Bonus to a Corruption Test, you may elect to gain one point of Shadow. If you do so, the companion does not need to spend Hope in order to invoke the bonus.
During the Fellowship Phase, your temporary Shadow score is reduced by one point. This may be in addition to a benefit from the Heal Corruption Undertaking.
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What do y'all think?
(edit: grammar)
Whenever one of your companions chooses to invoke an Attribute Bonus to a Corruption Test, you may elect to gain one point of Shadow. If you do so, the companion does not need to spend Hope in order to invoke the bonus.
During the Fellowship Phase, your temporary Shadow score is reduced by one point. This may be in addition to a benefit from the Heal Corruption Undertaking.
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What do y'all think?
(edit: grammar)
Last edited by zedturtle on Sat Jul 25, 2015 1:07 am, edited 1 time in total.
Jacob Rodgers, occasional nitwit.
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Re: Simple Folk
Oh, I kind of like that.zedturtle wrote:How about this (no fluff, just mechanics for now):
Whenever one of your companions choose to invoke an Attribute Bonus to a Corruption Test, you may elect to gain one point of Shadow. If you do so, the companion does not need to spend Hope in order to invoke the bonus.
During the Fellowship Phase, your temporary Shadow score is reduced by one point. This may be in addition to a benefit from the Heal Corruption Undertaking.
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What do y'all think?
I keep thinking this Blessing (or a Virtue) should be called "Sin Eater". Not really...but sorta.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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Re: Simple Folk
Virtue, Maybe. I can see Sam having that. Taking the pressure off Frodo. Bilbo may have also had it. Taking pressure off Thorin.
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Re: Simple Folk
I think it's great like that Zed, also simple.
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Re: Simple Folk
Yeah, that looks very solid. As mentioned, it has the great virtue of simplicity.
- Robin Smallburrow
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Re: Simple Folk
Hate to be the one to throw a spanner in the works here, but I was under the impression that the Fellowship Focus rules were designed by the game designers exactly to duplicate the Sam/Frodo dynamic from the books and Sam's ability to 'spiritually soak bad stuff from Frodo' - if Rocmistro thinks this is inadequate for his character, then he should modify the Fellowship Focus rules accordingly - perhaps his character can take on more than one Fellowship Focus if he wants his character to be a 'spiritual soak' for the Fellowship??
Robin S.
Robin S.
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Re: Simple Folk
Eh. Fellowship focus probably did as much harm as good to Frodo and Sam. It's great when you choose somebody who doesn't get hurt much as your focus, but if somebody starts getting injured frequently...like, oh, I don't know, Shelob stings and orc captures and Eru only knows what else the orcs did...
Well, you only get the extra hope when your focus manages to NOT be wounded or miserable.
Well, you only get the extra hope when your focus manages to NOT be wounded or miserable.
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