The Regions of Lindon

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Finrod Felagund
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Re: The Regions of Lindon

Post by Finrod Felagund » Mon Nov 02, 2015 5:17 pm

No worries.

I don't know if you've come across this, but there is a free fan-made gazetter to Lindon. If you google: "Jeff J. Erwin: A Traveler's Guide to Lindon" you should find it with a bunch of maps. You want part 11 which describes the land and inhabitants. It's pretty Merp-ish, but it may help.

FF

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Terisonen
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Re: The Regions of Lindon

Post by Terisonen » Tue Nov 03, 2015 12:08 pm

Lindon where never a land of adventure in third age...
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Otaku-sempai
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Re: The Regions of Lindon

Post by Otaku-sempai » Tue Nov 03, 2015 1:53 pm

Terisonen wrote:Lindon where never a land of adventure in third age...
I'm including the lands of Lindon more for completeness than anything else. However, technically, the mountains and lands north of Mount Rerir are not part of Lindon as they were never part of Thargelion in the First Age.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

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Terisonen
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Re: The Regions of Lindon

Post by Terisonen » Tue Nov 03, 2015 3:41 pm

Musing in Middle-Earth is always a grateful task. :P

Have a nice trip! :D
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Otaku-sempai
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Re: The Regions of Lindon

Post by Otaku-sempai » Mon Nov 09, 2015 12:12 am

Finrod Felagund wrote:I don't know if you've come across this, but there is a free fan-made gazetter to Lindon. If you google: "Jeff J. Erwin: A Traveler's Guide to Lindon" you should find it with a bunch of maps. You want part 11 which describes the land and inhabitants. It's pretty Merp-ish, but it may help.

FF
I can find references to this but it does not seem to be available any longer through any link that I can find.

I have played around with the wildlife of Forlindon and added a couple of unique species on the theory that they are holdovers from Beleriand that survive here under the protection of the Elves. Both are translations of extinct, real-world animals that existed in Europe: The Irish Elk and the 'cave lion'.
Last edited by Otaku-sempai on Mon Nov 09, 2015 3:10 pm, edited 1 time in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Finrod Felagund
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Re: The Regions of Lindon

Post by Finrod Felagund » Mon Nov 09, 2015 7:38 am

Otaku-sempai wrote:
Finrod Felagund wrote:I don't know if you've come across this, but there is a free fan-made gazetter to Lindon. If you google: "Jeff J. Erwin: A Traveler's Guide to Lindon" you should find it with a bunch of maps. You want part 11 which describes the land and inhabitants. It's pretty Merp-ish, but it may help.

FF
I can find references to this but it does not seem to be available any longer through any link that I can find.

I have played around with the wildlife of Forlindon and added a couple of unique species on the theory that they are holdovers from Beleriand that survive here under the protection of the Elves.
Message me your email address and I'll send it to you.

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Robin Smallburrow
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Re: The Regions of Lindon

Post by Robin Smallburrow » Fri Nov 13, 2015 11:09 am

Great stuff Otaku!

In my Fourth Age chronology, LIndon becomes known as 'Elf-land', regarded as strange and mysterious by most men, so I agree with Finrod's comments that it should be 'a land where odd things can happen'. I also had Maglor returning and 'taking over from Cirdan', although he preferred to move to the isolated and cold place that became known as Ost Helevorn, on the shores of Lake Helevorn in northern Forlindon, because the Fourth Age marks the start of elves and other races only having remote or hidden settlements - the Grey Havens are still open to Elves but there are actually more men there than elves as the years pass - elves in the town try to stay out of sight. As elves can tolerate bitter cold a more remote settlement made sense to me.

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Re: The Regions of Lindon

Post by Otaku-sempai » Fri Nov 13, 2015 1:03 pm

Robin Smallburrow wrote:Great stuff Otaku!

In my Fourth Age chronology, LIndon becomes known as 'Elf-land', regarded as strange and mysterious by most men, so I agree with Finrod's comments that it should be 'a land where odd things can happen'. I also had Maglor returning and 'taking over from Cirdan', although he preferred to move to the isolated and cold place that became known as Ost Helevorn, on the shores of Lake Helevorn in northern Forlindon, because the Fourth Age marks the start of elves and other races only having remote or hidden settlements - the Grey Havens are still open to Elves but there are actually more men there than elves as the years pass - elves in the town try to stay out of sight. As elves can tolerate bitter cold a more remote settlement made sense to me.

Robin S.
I imagine that you had to tinker with the Third Age maps of Lindon a bit to develop your version of Forlindon. On C. Tolkien's maps it does not appear that Lake Helevorn survived the aftermath of the Great Battle; and the new head of the river (whether you call it Gelion or something else) seems to be just a few miles north of Mount Dolmed or what remains of it.

I did make some additions to my Forlindon as well: including a river-spirit, a magical race of birds and some wildlife that were carry-overs from the previous Age.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

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Robin Smallburrow
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Re: The Regions of Lindon

Post by Robin Smallburrow » Mon Nov 23, 2015 3:18 am

The elven settlement at Ost Helevorn is actually halfway up a mountain (I modelled it on one I saw I think in ICE's take on Ost-in-Edhil), so it can be next to either a river or lake, doesn't matter (the elves just want it to be somewhere really cold!). As I recall Maglor tried to place the settlement as close to the very first elvish settlement for the Exiles (see The Silmarillion) as possible.

Robin S.
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Finrod Felagund
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Re: The Regions of Lindon

Post by Finrod Felagund » Mon Nov 23, 2015 12:34 pm

Well, I've thought of a game/mini campaign idea based around Lindon in 2950 TA.

Trouble is it's very different than most adventures ("Pick Lock, Kill Kobold, Steal Loot, and Repeat"), because I don't think that works in Lindon. It's also different from the "low fantasy" approach which removes much of the fantastical.

It's more about the effects of "Elfland" (as Prof T originally conceived it and as we partly see it in Lorien in FoTR) on a party of humans, seeing the wonders, meeting a whole host of characters, along with some adventuring. In other words its more about exploration than a standard campaign per se although there is an overarching plot. Humans cannot explore Elfland without becoming fey in one way or another.

I'm hesitant to write it as I'm not sure anyone would be in the least bit interested....

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