Ha! Me, either. Except for the part about Elves being shorter than Humans. Everybody knows Tolkien got that part wrong.Otaku-sempai wrote:Btw, I've never associated realism with D&D.
But I was referring to the D&Dism of gear that clearly differs in quality and is restricted only by cost/availability (or sometimes class-restrictions...another terrible model.) I vastly prefer the approach TOR uses: you can have any gear you want, but everything is a trade-off.
The thing I don't like about two different qualities of sling bullets is that there's no trade-off: if you can get the better ones, they are better in every way. That's not how TOR is designed. And then to solve it you have to introduce restricted gear, which still isn't how TOR is designed.
That's why I suggested that adding Encumbrance (to represent the fact that you're lugging them around, rather than picking up stones as you need them) might compensate. But even then I'd make the difference between the types more subtle. Maybe 1 additional point of Damage?
If the decision is easy & obvious that's a good indication that there's a design flaw.