Toward a Theory of Weapon Stats
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Re: Toward a Theory of Weapon Stats
Just FYI I made it prettier. And gave it forum markup output.
And changed the cost for Dagger Group to 3, and the cost for having a Called Shot 1. (From 3 & 2)
And changed the cost for Dagger Group to 3, and the cost for having a Called Shot 1. (From 3 & 2)
The Munchkin Formerly Known as Elfcrusher
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Re: Toward a Theory of Weapon Stats
Okay. My experimental weapon still comes out to net cost of 0.Glorelendil wrote:Just FYI I made it prettier. And gave it forum markup output.
And changed the cost for Dagger Group to 3, and the cost for having a Called Shot 1. (From 3 & 2)
Greatsword
Damage: 9
Edge: 10
Injury: 18
Encumbrance: 4
Called Shot: Disarm
Two-handed Close Combat
Balance: 0
So, would that constitute proof-of-concept?
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Toward a Theory of Weapon Stats
Well, the better test is not whether you can make a weapon that does make sense, but whether you can make one that clearly doesn't.Otaku-sempai wrote: So, would that constitute proof-of-concept?
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Re: Toward a Theory of Weapon Stats
Well, my version of the Quarterstaff comes out with a balance of +3 (when placed in Dagger Group). My Hobbit Short stave has a balance of +5. I'm not sure what that actually tells us.Glorelendil wrote:Well, the better test is not whether you can make a weapon that does make sense, but whether you can make one that clearly doesn't.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Toward a Theory of Weapon Stats
It says they're underpowered relative to other weapons and you have more points to spend.Otaku-sempai wrote:Well, my version of the Quarterstaff comes out with a balance of +3 (when placed in Dagger Group). My Hobbit Short stave has a balance of +5. I'm not sure what that actually tells us.Glorelendil wrote:Well, the better test is not whether you can make a weapon that does make sense, but whether you can make one that clearly doesn't.
The Munchkin Formerly Known as Elfcrusher
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Re: Toward a Theory of Weapon Stats
Well, if I take the example of the Quarterstaff, I can place it in the Dagger group and lower its Edge to 10 and I still come out with a balance of +1 unless I increase the Damage to 8 (which I do not want to do). But I guess that one excess point is not worth worrying about.
Quarterstaff
Damage: 7
Edge: 10
Injury: 14
Encumbrance: 3
Called Shot: Disarm
Two-handed Close Combat
Part of the 'Dagger' group
Balance: 1
If I was willing to drop the Encumbrance to 2, it would also balance out.
Quarterstaff
Damage: 7
Edge: 10
Injury: 14
Encumbrance: 3
Called Shot: Disarm
Two-handed Close Combat
Part of the 'Dagger' group
Balance: 1
If I was willing to drop the Encumbrance to 2, it would also balance out.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Toward a Theory of Weapon Stats
Yup! It doesn't mean you have to, of course; the Balance is just showing you how it stacks up compared to other weapons.Otaku-sempai wrote:Well, if I take the example of the Quarterstaff, I can place it in the Dagger group and lower its Edge to 10 and I still come out with a balance of +1 unless I increase the Damage to 8 (which I do not want to do). But I guess that one excess point is not worth worrying about.
Quarterstaff
Damage: 7
Edge: 10
Injury: 14
Encumbrance: 3
Called Shot: Disarm
Two-handed Close Combat
Part of the 'Dagger' group
Balance: 1
If I was willing to drop the Encumbrance to 2, it would also balance out.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Toward a Theory of Weapon Stats
I think you changed the cost for Dagger Group to 4, not 3.Glorelendil wrote:Just FYI I made it prettier. And gave it forum markup output.
And changed the cost for Dagger Group to 3, and the cost for having a Called Shot 1. (From 3 & 2)
This is difficult to value, at least for me. Being in the Dagger Group means you can learn different weapons with just one skill. But also, as far as I'm concerned, all of them should be inferior weapons related to their lethality. So, learning easily a bunch of less effective weapons is not such an advantatge.
[Off-topic: (Spears) is, for me, the best combo regarding flexibility: you can throw at Opening Volleys AND fight with a dangerous weapon like the Great Spear for the same cost. And if you're a Wood-elf, your Great Spear can come with a boost in Parry (Spearman's buckler) that, in addition to their high Wits, makes Wood-elf spearmen quite fearsome.]
Also, no Culture has 2 starting skill points in Dagger, so you'd need to invest more points in them than in any other weapon.
I guess I liked it better with the 3&2 ratio, but have no mathematic reasons for it.
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Re: Toward a Theory of Weapon Stats
Oops, yes.Falenthal wrote:I think you changed the cost for Dagger Group to 4, not 3.Glorelendil wrote:Just FYI I made it prettier. And gave it forum markup output.
And changed the cost for Dagger Group to 3, and the cost for having a Called Shot 1. (From 3 & 2)
[/quote]
I guess I liked it better with the 3&2 ratio, but have no mathematic reasons for it.[/quote]
I did, too. But 2 points seems too much for Called Shot.
The Munchkin Formerly Known as Elfcrusher
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Re: Toward a Theory of Weapon Stats
Does this work with enemy weapons?
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