I think his position and what he is defending is pretty clear. His weapon calculator makes it VERY clear, in case anyone has a difficulty following his arguments:
-Weapons in TOR are designed so that they all are balanced (NOT EQUAL).
-Realism inspires, but never goes over the balance factor, when designing a weapon.
This way, any weapon is good enough at something so as not to be at a disadvantage with any other weapon (you might do more damage, but will become Weary earlier. Or you will do less Pierces, but they'll be harder to resist). This system allows a player to choose a weapon blindfolded and his character will never be suboptimal (if the weapon is one he is skilled at, of course).
And all that was confirmed by Amado Angulo, one of the designers of (at least) the weapon system in TOR.
What else is there to discuss??
