No.poosticks7 wrote:Does this work with enemy weapons?
Although now I'm curious if there's a similar formula for Orc weapons.
No.poosticks7 wrote:Does this work with enemy weapons?
Yeah, you're right. Daggers suck, so -4 points to them.Glorelendil wrote:I did, too. But 2 points seems too much for Called Shot.Falenthal wrote: I guess I liked it better with the 3&2 ratio, but have no mathematic reasons for it.
1. Where is this idea coming from that Encumbrance has anything to do with maintaining your weapons/equipment? It doesn't, so why bother mentioning it?Glorelendil wrote:In each case I would give them Encumbrance 0 for two reasons:
1) As pointed out previously, a walking stick can actually make it easier to travel, and requires no maintenance.
2) It contributes more to the character concept I'm trying to support (i.e., not great at combat, but also not lugging around war gear.)
Sword and Short Sword?Falenthal wrote:I like them. Just for personal use I´d only use the Hobbit Staff stats (no other weapon has two versions. They´re usable by Hobbits or they aren´t).
I agree. I was just trying to fit these into the existing model, although I guess technically I strayed from that because of the Knockdown instead of Wound thing. But, yeah, ideally I'd like to see +parry on it.Also, for flavour and variety, I´d add the +1 to Parry in exchange for lowering the damage to 3. -2 budget seems ok to me; raising Parry would be like lowering Edge. But that´s just personal and I won´t try to convince anyone of it. ;p
What two versions? A Short stave is distinguished from a Quarterstaff in the same way that a Short sword is different from a Sword that is different from a Long sword. Or in the way that a Spear is different from a Great Spear. Or a Bow is different from a Great bow. The problem is that we've failed to create the unique Weapon Group of Staves to which both the Short stave and Quarterstaff should belong.Falenthal wrote:I like them. Just for personal use I´d only use the Hobbit Staff stats (no other weapon has two versions. They´re usable by Hobbits or they aren´t). Also, for flavour and variety, I´d add the +1 to Parry in exchange for lowering the damage to 3. -2 budget seems ok to me; raising Parry would be like lowering Edge. But that´s just personal and I won´t try to convince anyone of it. ;p
Cite me the rule that says it isn't. "Discomfort" is part of Encumbrance (pg. 119) and certainly maintaining gear rather than sleeping is discomfort. You don't have to include maintenance if you don't like it, of course, any more than you have to fluff the "Keen" quality in a specific way, or interpret a successful (or unsuccessful) Travel test in a certain way. TOR leaves all these things open to interpretation.Otaku-sempai wrote:1. Where is this idea coming from that Encumbrance has anything to do with maintaining your weapons/equipment? It doesn't, so why bother mentioning it?Glorelendil wrote:In each case I would give them Encumbrance 0 for two reasons:
1) As pointed out previously, a walking stick can actually make it easier to travel, and requires no maintenance.
2) It contributes more to the character concept I'm trying to support (i.e., not great at combat, but also not lugging around war gear.)
Once again it's a matter of differing design goals. You are starting with a model of reality and then trying to derive rules, whereas I'm trying to start with rules that lead to an enjoyable game, and then describing "a" reality to give those rules color. Why does a staff help you with travel and a spear doesn't? I dunno...why does taking off a helm refund Fatigue but taking off a Cap of Leather and Iron does not? Because (hopefully) the designers thought that it leads to a game with more interesting decisions.2. Weapons still count towards Encumbrance as weapons so giving them no Encumbrance because they aren't very effective as weapons seems like a cheat. And if you want to justify giving a weapon an Encumbrance rating of 0 because you can use it as a walking staff then the spear should also rate as 0. If you agree that the Encumbrance of 2 for the spear should be considered correct then it's hard to understand how the quarterstaff, for example, could be less than that.
How is it complication? I'm not insisting that characters describe maintaining their gear; I'm just saying that "weapons and armor that require more maintenance are more tiring to travel with" as a way of describing the numbers in the game. I'm not trying to change any rule or any mechanic.Otaku-sempai wrote:You are adding unnecessary complications on to Encumbrance, which is used to "limit the carrying capacity of a character to within reasonable limits" (Adventurer's Book). Polishing your sword and performing routine maintenance to your gear goes a bit beyond that description.
What's to stop you from lashing 100 musical instruments to your back? Allow me to quote from the rule book, page 77:If you feel that giving a staff Encumbrance requires that you make it more powerful to achieve a net budget then I suggest that your model is faulty and your method is in error. I am not twisting the rules, but this definitely does. Anything substantially larger than a dagger that you might need to carry must have an Encumbrance rating greater than 0. If a stave has an Encumbrance of 0 then what is to stop you from lashing a dozen (or two-dozen) staves to your backpack and walking around with them? At point we have to apply common sense.
And yet there's zero encumbrance. That's not the only example, either.Skilled musicians will usually carry one or more musical instruments with them on their travels.
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