Wolf-riders from HLoR modified
Posted: Wed Mar 30, 2016 9:48 pm
I still haven't read the new rules for Riding Combat, so maybe I'm missing something from the Wolf-riders that appear in the Horse-lords supplement. But it surprised me that this enemy doesn't have any kind of attack by the wolf. There's only this limited Strike Fear to represent that there's a wolf also fighting.
I don't like options like having two separate enemies (goblin and wolf) for the fight or come up with some strange rules.
But it occured to me a simple way to simulate the biting presence of the wolf:
Add "Savage Assault" to the abilities, and substitute the secondary attack from Bent Sword 2 to Bite 2, with a damage of 3, Edge 10 and Injury 14 (as per the normal Wild Wolf from the Core Book).
To use it, maybe 2 points of Hate should be added to the creature.
Other ideas came to mind, that could be worth sharing:
An additional modification that could be contemplated is to change Hideous Thoughness (which I interpret as a way to simulate the fact that there are two creatures together and, therefore, can resist more blows) for Great Size. Great Size could symbolize that you need to kill two creatures (two Wounds) or knock one Unconsciouss and kill the other (Endurance 0 and one Wound). If this change were applied, and as Great Size doesn't need Hate points where Hideous Toghness does, I wouldn't add the 2 extra Hate points proposed for adding Savage Assault.
A third option is to add Seize Victim, but with a small note: "When the Secondary Attack (Bite in this case) hits, the victim is Seized. For the next round, only attacks with the Primary Attack can be made."
In fact it's the same as Seize Victim, but changing the Primary for the Secondary attack and viceversa.
So, a Wolf-rider could attack with his Spear. If the result was a hit with a 6 or 66, he could spend a Hate point to do a second attack with the wolf (Bite). If the Bite hits too, that's additional damage AND Seize Victim. Next round, the wolf can't attack with his Bite (i.e. the Secondary attack can't be used even with Savage Assault), but the goblin attacks with his Spear to a Seized victim.
I don't like options like having two separate enemies (goblin and wolf) for the fight or come up with some strange rules.
But it occured to me a simple way to simulate the biting presence of the wolf:
Add "Savage Assault" to the abilities, and substitute the secondary attack from Bent Sword 2 to Bite 2, with a damage of 3, Edge 10 and Injury 14 (as per the normal Wild Wolf from the Core Book).
To use it, maybe 2 points of Hate should be added to the creature.
Other ideas came to mind, that could be worth sharing:
An additional modification that could be contemplated is to change Hideous Thoughness (which I interpret as a way to simulate the fact that there are two creatures together and, therefore, can resist more blows) for Great Size. Great Size could symbolize that you need to kill two creatures (two Wounds) or knock one Unconsciouss and kill the other (Endurance 0 and one Wound). If this change were applied, and as Great Size doesn't need Hate points where Hideous Toghness does, I wouldn't add the 2 extra Hate points proposed for adding Savage Assault.
A third option is to add Seize Victim, but with a small note: "When the Secondary Attack (Bite in this case) hits, the victim is Seized. For the next round, only attacks with the Primary Attack can be made."
In fact it's the same as Seize Victim, but changing the Primary for the Secondary attack and viceversa.
So, a Wolf-rider could attack with his Spear. If the result was a hit with a 6 or 66, he could spend a Hate point to do a second attack with the wolf (Bite). If the Bite hits too, that's additional damage AND Seize Victim. Next round, the wolf can't attack with his Bite (i.e. the Secondary attack can't be used even with Savage Assault), but the goblin attacks with his Spear to a Seized victim.