Re: Dual Wielding again, comments and playtesting needed!
Posted: Sun Nov 24, 2013 7:38 pm
Wait, wait, Otaku Sempai! It seems you misunderstood the rule and I'll point out a few considerations:
In any case, that could be another way, feel free to tweak and let us know!
EDIT to clarify on comparison with 2 handers: Rolling 2 standard attacks in a row means you get the chance of inflicting 2 wounds and more chances of scoring 6s to add your damage rating (equal to body and maybe doubled). Then add that both weapons may be Grievous.That leads to humongous amounts of damage, far better than any 2 hander could hope to inflict. Even Trolls could be slain in a single attack turn. Woah.
What we did allows a slightly superior damage cap and a slightly better chance to Pierce. On the other side, a worst chance of high amounts of damage over turns (tied to a Weapon Skill related roll, you're not sure to inflict extra damage every turn), plus you need to acquire this as a Mastery, not so with 2 handers. EDIT ended.
A succesful hit with the secondary weapon is inflicted rolling G result minus the Weapon Skill of the secondary weapon (not it's damage rating, which is used solely for extra damage)Otaku-sempai wrote:I would change how to determine a successful hit with the secondary weapon. Using a "G" result minus the damage rating of the weapon seems counterintuitive to me.
We considered that, but it seemed too easy to inflict a secondary attack and that gave way to the chance to inflict 2 wounds in an attack row (2 attack rolls), which would be unbalancing in our opinion compared to 2 handers for damage dealing. We tried to stick to official material, such as Shield Fighting, as much as we could.Otaku Sempai wrote:I might resolve the attack normally, but add a +2 to succeed.
In any case, that could be another way, feel free to tweak and let us know!
EDIT to clarify on comparison with 2 handers: Rolling 2 standard attacks in a row means you get the chance of inflicting 2 wounds and more chances of scoring 6s to add your damage rating (equal to body and maybe doubled). Then add that both weapons may be Grievous.That leads to humongous amounts of damage, far better than any 2 hander could hope to inflict. Even Trolls could be slain in a single attack turn. Woah.
What we did allows a slightly superior damage cap and a slightly better chance to Pierce. On the other side, a worst chance of high amounts of damage over turns (tied to a Weapon Skill related roll, you're not sure to inflict extra damage every turn), plus you need to acquire this as a Mastery, not so with 2 handers. EDIT ended.
We avoided that simply because it seemed just pesky and unnecessary, just like in standard rules you don't need to state if you're right or left handed and declare which hand you're using. But as above feel free to tweak away.Otaku-sempai wrote:I would rule that when using two weapons, the primary weapon is held in whichever hand is the favored hand of the wielder and that the primary weapon is the larger of the two (if applicable). The secondary weapon is wielded in the user's off-hand.
Good call!Otaku-sempai wrote:As to where such a cultural virtue might be found, I suggest the Avari for the Elves and, for Men, the Haradrim or the Corsairs of Umbar (who might even practice gladatorial combat).