Dual Wielding again, comments and playtesting needed!
Posted: Thu Nov 21, 2013 2:33 am
Me and a fellow Loremaster have dabbled a while regarding "fighting with 2 weapons".
Philosophy on Tolkien canon aside, we were not satisfied with the house rule granting a straight bonus based on stance (was that Rick H's?), but still wanted players had the chance to use this fancy fighting style (Meh. I like my shield.).
We will soon begin our playtesting, first we wanted something that seemed solid on paper and brainstormed using Shield Fighting as a starting concept (blessed be Francesco for Laketown supplement).
Our greatest effort was trying to make this fighting style balanced with weapon+shield style, 2 hander style, 1 weapon style.
Here's what we made, we'd like your comments, good or bad... and possibly your in-game reports!
FIGHTING WITH TWO WEAPONS
Fighting effectively with two weapons is extremely difficult for heroes not specifically trained in this combat style and, for obvious reasons such as size and function, not all weapons can be paired.
Each player hero can normally wield two weapons from the list below at the same time, but his only benefit would be to choose which one he’s going to use for his attack roll in the round.
Weapons that can be paired: Dagger, Short Sword, Sword, Axe.
A character that acquires the Dual Wielding Mastery (following the normal rules) is able to inflict an extra Endurance loss and has a better chance to wound his enemy.
NEW MASTERY - DUAL WIELDING (or TWO WEAPON FIGHTING or PAIRED WEAPONS)
You have to choose which one of the weapons you are wielding is primary (regardless of the hand which is holding it, no pesky bickers!) and roll your attack as usual. If the attack hits an enemy, roll the Feat die again: on a roll of [Gandalf minus Weapon Skill of secondary weapon], you inflict an additional loss of Endurance equal to the Damage rating of said secondary weapon.
TABLE for Secondary Weapon Additional Damage
(was not able import the table here, anyway it just shows the math above)
If the regular attack roll didn’t inflict a Piecing blow, but extra damage was inflicted (and only with these two conditions at the same time), the result of the additional Feat die is compared with the secondary weapon’s Edge. A Piercing blow may now be inflicted to the enemy by the secondary weapon following the usual rules (including any relevant Reward associated to the weapon, etc.).
In no case this Mastery can be used to inflict two Piercing blows in the same attack round.
After you have acquired the Dual Wielding Mastery, you may further increase your expertise in this combat style by acquiring Web of Steel or Deflect as endeavours during Fellowship Phases.
WEB OF STEEL
You may spend a Fellowship phase and 4 experience points to learn tricks, feints and how to weave a web of steel at your enemies until they remain off guard.
You lower by 1 the result needed on the additional Feat die to inflict extra damage with your secondary weapon (and possibly inflict a Piercing blow, following the usual rules).
DEFLECT
You may spend a Fellowship phase and 8 experience points to learn how to efficiently parry blows with both your weapons.
When you are in a close combat stance and are wielding two weapons your Parry rating receives a bonus of +1.
EXAMPLE
Walcaud, a Beornig with the Dual Wielding Mastery, is fighting a Black Uruk in a Defensive Stance.
He’s wielding his father’s Axe (Grievous, Axe Weapon Skill 4) and a strange Sword (Keen, Sword Weapon Skill 1) found in an ancient barrow along the shores of the Great River.
He decides the Axe is the primary weapon for the round and rolls 7 (Feat), 6, 4, 3, 1, beating TN 19.
He inflicts 13 Endurance points to the enemy (5 Axe Damage + 2 Grievous + 6 Damage Bonus for Great Succes).
He now rolls another Feat die for the secondary weapon and scores 9 (10 was needed, Gandalf - Sword Weapon Skill 1 = 10), inflicting no extra Endurance loss and no Piercing blows because his Sword Weapon Skill is too low, even if the Keen Sword would normally pierce with an Edge of 9.
Should Walcaud raise his Sword Weapon Skill to 2 or gain Web of Steel, in the same situation he would inflict 5 more Endurance points (Sword Damage rating) and inflict a Piercing blow requiring a Protection test at TN 16 (Sword Injury rating).
Philosophy on Tolkien canon aside, we were not satisfied with the house rule granting a straight bonus based on stance (was that Rick H's?), but still wanted players had the chance to use this fancy fighting style (Meh. I like my shield.).
We will soon begin our playtesting, first we wanted something that seemed solid on paper and brainstormed using Shield Fighting as a starting concept (blessed be Francesco for Laketown supplement).
Our greatest effort was trying to make this fighting style balanced with weapon+shield style, 2 hander style, 1 weapon style.
Here's what we made, we'd like your comments, good or bad... and possibly your in-game reports!
FIGHTING WITH TWO WEAPONS
Fighting effectively with two weapons is extremely difficult for heroes not specifically trained in this combat style and, for obvious reasons such as size and function, not all weapons can be paired.
Each player hero can normally wield two weapons from the list below at the same time, but his only benefit would be to choose which one he’s going to use for his attack roll in the round.
Weapons that can be paired: Dagger, Short Sword, Sword, Axe.
A character that acquires the Dual Wielding Mastery (following the normal rules) is able to inflict an extra Endurance loss and has a better chance to wound his enemy.
NEW MASTERY - DUAL WIELDING (or TWO WEAPON FIGHTING or PAIRED WEAPONS)
You have to choose which one of the weapons you are wielding is primary (regardless of the hand which is holding it, no pesky bickers!) and roll your attack as usual. If the attack hits an enemy, roll the Feat die again: on a roll of [Gandalf minus Weapon Skill of secondary weapon], you inflict an additional loss of Endurance equal to the Damage rating of said secondary weapon.
TABLE for Secondary Weapon Additional Damage
(was not able import the table here, anyway it just shows the math above)
If the regular attack roll didn’t inflict a Piecing blow, but extra damage was inflicted (and only with these two conditions at the same time), the result of the additional Feat die is compared with the secondary weapon’s Edge. A Piercing blow may now be inflicted to the enemy by the secondary weapon following the usual rules (including any relevant Reward associated to the weapon, etc.).
In no case this Mastery can be used to inflict two Piercing blows in the same attack round.
After you have acquired the Dual Wielding Mastery, you may further increase your expertise in this combat style by acquiring Web of Steel or Deflect as endeavours during Fellowship Phases.
WEB OF STEEL
You may spend a Fellowship phase and 4 experience points to learn tricks, feints and how to weave a web of steel at your enemies until they remain off guard.
You lower by 1 the result needed on the additional Feat die to inflict extra damage with your secondary weapon (and possibly inflict a Piercing blow, following the usual rules).
DEFLECT
You may spend a Fellowship phase and 8 experience points to learn how to efficiently parry blows with both your weapons.
When you are in a close combat stance and are wielding two weapons your Parry rating receives a bonus of +1.
EXAMPLE
Walcaud, a Beornig with the Dual Wielding Mastery, is fighting a Black Uruk in a Defensive Stance.
He’s wielding his father’s Axe (Grievous, Axe Weapon Skill 4) and a strange Sword (Keen, Sword Weapon Skill 1) found in an ancient barrow along the shores of the Great River.
He decides the Axe is the primary weapon for the round and rolls 7 (Feat), 6, 4, 3, 1, beating TN 19.
He inflicts 13 Endurance points to the enemy (5 Axe Damage + 2 Grievous + 6 Damage Bonus for Great Succes).
He now rolls another Feat die for the secondary weapon and scores 9 (10 was needed, Gandalf - Sword Weapon Skill 1 = 10), inflicting no extra Endurance loss and no Piercing blows because his Sword Weapon Skill is too low, even if the Keen Sword would normally pierce with an Edge of 9.
Should Walcaud raise his Sword Weapon Skill to 2 or gain Web of Steel, in the same situation he would inflict 5 more Endurance points (Sword Damage rating) and inflict a Piercing blow requiring a Protection test at TN 16 (Sword Injury rating).