Anyhow, the work was done freely for fans of TOR, so I'll gladly share it here once again.
Take a look. What do you like about it? What do you not like? Reasons?
Here's what I like:
- Any culture can include a magician by simply selecting a magic Background and the Magician's Calling.
- The Magician's Calling is unusual for every culture.
- Spells are organized into Spell-crafts and are considered Special abilities when they are gained.
- Spells cost a Hope point to cast, and depending on the type, may also impose Toll.
- A Wizard's staff can be gifted by a teacher and "carries" extra Hope points available to the magician.
- The magic presented does not appear to be in conflict with Cultural magic already in the core rules.