Underground Travel
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Re: Underground Travel
By the way, anybody who has ideas...even unfinished ones...for hazards, especially role-specific hazards, please post them and I'll incorporate.
The Munchkin Formerly Known as Elfcrusher
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Re: Underground Travel
By the way, isn't there a rule somewhere, maybe in one of the adventures, for forced marches? Maybe that would explain it. If the east-west road in Moria were "Hard" (TN: 16) it would take 4 days according to my rules. Double the speed (halve the time) for "forced march" and we're there.zedturtle wrote:I probably won't be able to dive deep into this for another day or two, but those values seem a bit off (if we consider the Moria trip to be a typical example, which might not be the case). The Fellowship enters Moria on 13 January and exits on 15 January, having travelled about 40 miles and ran into two or three obstacles (the long jump, the intersection near the guard-room, the encounter with the orcs and more in the Chamber of Mazarbul).
So either having Gandalf and Aragorn with their prior experience really helped out, Moria is not a good sample (sucks that our sample size is so small... Bilbo in the goblin tunnels might help though), or the calculations need a tweak.
EDIT:
I forgot about the rule for prior knowledge. With -2 from Gandalf's (and Aragorn's) previous journeys it could be Severe (TN: 18).
EDIT 2:
Also, these are averages. Very lucky rolls could drop times significantly.
The Munchkin Formerly Known as Elfcrusher
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Re: Underground Travel
Give me a few days and I'll PM you a bunch of ideas. Can't do it tonight as the footie is on.Glorelendil wrote:By the way, anybody who has ideas...even unfinished ones...for hazards, especially role-specific hazards, please post them and I'll incorporate.
The new "A cure for Boredom" is great! Keeps the fun of the whole thing without removing player agency.
Creatures are tricky; the FFG Elder Nameless Thing looks a Dune Sandworm, and the Nameless Thing looks like a Trapdoor Spider. Both seem acceptable to me but we'd need to change the names. The other creature I think might work is a huge giant blind white slug type creature (leaves a slimy trail etc).
D and D style Gelatinous Cube's are banned
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Re: Underground Travel
In my first few drafts of this version I had replaced the Huntsman role with the Victualer, using Search. Now that I'm actually writing Hazards, Search seems increasingly like the more applicable skill for finding food and water underground. (Other names I came up with were Quartermaster, Scavenger, Provisioner.)
What do folks think? Good idea?
What do folks think? Good idea?
The Munchkin Formerly Known as Elfcrusher
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Re: Underground Travel
I don't see any need to change the name from Hunter. The role is much the same whether one is hunting for meat or fungi or potable water.Glorelendil wrote:In my first few drafts of this version I had replaced the Huntsman role with the Victualer, using Search. Now that I'm actually writing Hazards, Search seems increasingly like the more applicable skill for finding food and water underground. (Other names I came up with were Quartermaster, Scavenger, Provisioner.)
What do folks think? Good idea?
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Underground Travel
"Forager" would be another option.
The Munchkin Formerly Known as Elfcrusher
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Re: Underground Travel
You guys are sharing some great ideas!
Here are some underground hazards from the books for inspiration/tweaking:
TfW, 35–37
DoM, 22–23
HotW, 14
RotN, 32
Here are some underground hazards from the books for inspiration/tweaking:
TfW, 35–37
DoM, 22–23
HotW, 14
RotN, 32
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Re: Underground Travel
Thanks, Mim! I shall look through all of those.
I wonder if instead of replacing Huntsman with Forager, it should be the Lookout who goes? I mean, how much "looking out" can you really do in the dark? I'm having trouble coming up with underground hazards for the lookout that aren't approaching enemies. The only other thing I've got is a situation where the lookout thinks there are enemies and keeps waking up all his companions.
I wonder if instead of replacing Huntsman with Forager, it should be the Lookout who goes? I mean, how much "looking out" can you really do in the dark? I'm having trouble coming up with underground hazards for the lookout that aren't approaching enemies. The only other thing I've got is a situation where the lookout thinks there are enemies and keeps waking up all his companions.
The Munchkin Formerly Known as Elfcrusher
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Re: Underground Travel
Traps? Obstacles? Rockfalls? Wells in the middle of rooms? All need a lookout. Probably best not to change too much of the core RAW IMO.Glorelendil wrote:I wonder if instead of replacing Huntsman with Forager, it should be the Lookout who goes? I mean, how much "looking out" can you really do in the dark? I'm having trouble coming up with underground hazards for the lookout that aren't approaching enemies. The only other thing I've got is a situation where the lookout thinks there are enemies and keeps waking up all his companions.
I'm acutely aware I promised you some work - I'll get on to it this weekend. I don't know if you're a Brit, but you'll probably be aware we've had a full-on couple of days here that has delayed things!
Last edited by Finrod Felagund on Sat Jun 25, 2016 7:05 am, edited 1 time in total.
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Re: Underground Travel
Glorelendil
BTW you listed some environments in a previous post "Dwarven mansions, orcish tunnels, natural caves, mines, Roots of the Earth, etc".
Another one would be a name for the caverns created by Dunlendings in the Dark Years (i.e. Paths of the Dead). The only other extensive underground environment I could think of were Shelob's tunnels but I expect that was a mixture of natural caves and orcish tunnels.
BTW you listed some environments in a previous post "Dwarven mansions, orcish tunnels, natural caves, mines, Roots of the Earth, etc".
Another one would be a name for the caverns created by Dunlendings in the Dark Years (i.e. Paths of the Dead). The only other extensive underground environment I could think of were Shelob's tunnels but I expect that was a mixture of natural caves and orcish tunnels.
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