Hmm...but is that Awareness or Search? (Or even the Scout's job.)Finrod Felagund wrote:
Traps? Obstacles? Rockfalls? Wells in the middle of rooms? All need a lookout. Probably best not to change too much of the core RAW IMO.
My impression is that Shelob's tunnels are not extensive enough to be a "Journey". I would think it would be more like a "dungeon" (in the D&D sense). How long did it take Sam to traverse them? I wouldn't guess longer than an hour or two.The only other extensive underground environment I could think of were Shelob's tunnels
My mistake on previous iterations of these rules was to try to design something that encompassed both underground Journeys and ad hoc dungeon-crawling.