Epic Battles
Posted: Thu Jul 14, 2016 2:36 am
Rather than hijack the "Enemies as Groups" thread (any more) I thought I'd start this one.
I wrote a simulator to test out my idea about weak enemies missing their turns while fighting strong heroes. I tested out a couple different heroes fighting against waves of Orc Guards and Orc Soldiers.
My best so far (out of two builds) is a Barding with 5 Body, 5 sword, 5 valour, 4 Wits, Swordsman, Resilience, Mail Shirt, Great Shield, and a Fell, Keen, Grievous Great Sword. Fighting in defensive stance of course.
The rules were:
- 3 Orcs can engage at a time
- When one dies, another takes its place but not till the next round
- The Hero always attacks an injured Adversary, if there is one
- Adversaries can only attack if they roll higher than (hero valour - adversary attribute level)
Against Orc Soldiers he averages about 30 kills before he succumbs, and against Orc Guards it's about 17.
I don't have rules in the sim for called shots yet (Adversaries attempt called shots when Heroes roll eyes, but Heroes can't yet use them) but I wonder if an elf with really high parry making called shots with a spear every round would be the most effective yet.
EDIT: The more I think about this, the more I think something along these lines could be the perfect House Rule for those who want TOR heroes to be a little more bad-ass. The biggest drag on power-scaling is that heroes don't really become much tougher as they gain experience. Their ability to cause damage scales much faster than their ability to take it. Increasing Parry only has so much effect, because not only do Eyes always hit but they always cause Pierces, too.
I wrote a simulator to test out my idea about weak enemies missing their turns while fighting strong heroes. I tested out a couple different heroes fighting against waves of Orc Guards and Orc Soldiers.
My best so far (out of two builds) is a Barding with 5 Body, 5 sword, 5 valour, 4 Wits, Swordsman, Resilience, Mail Shirt, Great Shield, and a Fell, Keen, Grievous Great Sword. Fighting in defensive stance of course.
The rules were:
- 3 Orcs can engage at a time
- When one dies, another takes its place but not till the next round
- The Hero always attacks an injured Adversary, if there is one
- Adversaries can only attack if they roll higher than (hero valour - adversary attribute level)
Against Orc Soldiers he averages about 30 kills before he succumbs, and against Orc Guards it's about 17.
I don't have rules in the sim for called shots yet (Adversaries attempt called shots when Heroes roll eyes, but Heroes can't yet use them) but I wonder if an elf with really high parry making called shots with a spear every round would be the most effective yet.
EDIT: The more I think about this, the more I think something along these lines could be the perfect House Rule for those who want TOR heroes to be a little more bad-ass. The biggest drag on power-scaling is that heroes don't really become much tougher as they gain experience. Their ability to cause damage scales much faster than their ability to take it. Increasing Parry only has so much effect, because not only do Eyes always hit but they always cause Pierces, too.