Adjusting Rangers and High Elves
Posted: Fri Jul 15, 2016 2:31 pm
Following on from a discussion in another thread (viewtopic.php?f=7&t=6529) I wondered what changes (if any) people think are appropriate for these two cultures?
They're unlike any other culture in the game in two ways:
1. They have higher starting statistics as well as specific restrictions (Hope replenishment for Rangers, healing corruption for High Elves).
2. They have a slower rate of XP progress, thus making their Valour and Wisdom increase more slowly than those of other cultures. This is maybe somewhat balanced by their Rewards and Virtues being slightly better (although not as good as the Dunlendings! But Dunlendings have other limitations) but it also means their weapon skills advance more slowly, although they do start with more of them.
Now I haven't run a game with either of these yet, but it seems to me that overall they're getting punished a bit too much. In particular the slower rate of weapon skill improvement seems a bit much: they only get one extra skill at rank 1, and enough extra previous experience to raise a 1 to 2 (for Rangers) or a 2 to 3 (for High Elves). When a hobbit will quickly outstrip a Ranger in swordsmanship, it seems to me that something is wrong.
My instinctive response would be to dump the higher XP costs, as I feel they're handicapped enough without those.
I might also give Rangers the ability to use the Fellowship pool, but they'd have to take 3 points to gain 1 (as the other players have to approve any points taken from the pool, this is unlikely to happen very much, but it does at least give them a bit more flexibility). I might also give High Elves the "Folk of the Twilight" Blessing that Mirkwood Elves get, or a lesser version of it, as well as their own Blessing, which is maybe too narrow IMO.
What do you think? Would my ideas make them too powerful? Does it matter if they are a bit more powerful, given that they're more limited in certain ways?
They're unlike any other culture in the game in two ways:
1. They have higher starting statistics as well as specific restrictions (Hope replenishment for Rangers, healing corruption for High Elves).
2. They have a slower rate of XP progress, thus making their Valour and Wisdom increase more slowly than those of other cultures. This is maybe somewhat balanced by their Rewards and Virtues being slightly better (although not as good as the Dunlendings! But Dunlendings have other limitations) but it also means their weapon skills advance more slowly, although they do start with more of them.
Now I haven't run a game with either of these yet, but it seems to me that overall they're getting punished a bit too much. In particular the slower rate of weapon skill improvement seems a bit much: they only get one extra skill at rank 1, and enough extra previous experience to raise a 1 to 2 (for Rangers) or a 2 to 3 (for High Elves). When a hobbit will quickly outstrip a Ranger in swordsmanship, it seems to me that something is wrong.
My instinctive response would be to dump the higher XP costs, as I feel they're handicapped enough without those.
I might also give Rangers the ability to use the Fellowship pool, but they'd have to take 3 points to gain 1 (as the other players have to approve any points taken from the pool, this is unlikely to happen very much, but it does at least give them a bit more flexibility). I might also give High Elves the "Folk of the Twilight" Blessing that Mirkwood Elves get, or a lesser version of it, as well as their own Blessing, which is maybe too narrow IMO.
What do you think? Would my ideas make them too powerful? Does it matter if they are a bit more powerful, given that they're more limited in certain ways?