The part about increasing Injury is what I see as most overpowered. For the rest, is very similar to the House-rule I also created and, therefore, it looks good to me. Might conflict with some Virtues/Rewards, but common sense and tweaks when needed should do the trick.Scrollreader wrote: Twin Strike - You gain a +2 bonus to both damage and injury DC when armed with a pair of identical blades.
For comparison, my HR was this one:
Dual-wielding is not a Virtue, just a way of being equipped and a use of weapons (i.e. all cultures can use it).
A character can wield two melee weapons, one in each hand. The off-hand weapon needs to have the same or lower Encumbrance as the main hand weapon.
The weapon skill of the main hand weapon is used to attack.
The weapon skill is reduced by the same amount as the Encumbrance rating of the off-hand weapon (Dagger is considered to have an Encumbrance of 1 for this pourpouse).
Before rolling the attack, the hero must choose wether to apply the Encumbrance rating of the off-hand weapon to the Parry score for that round, or as an additional Damage if the attack is succesful.