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Re: New Journey Rules - Ideas from AiMe

Posted: Sat Oct 01, 2016 7:00 pm
by ThrorII
One thing I'm mulling over for AiMe5e, which you may want to consider, is tweeking the Peril rating for each leg of the journey.

Keep the average Peril score for Embarkation and Arrival, but use the actual regional Peril rating for any Hazards during any particular leg.

For example:
Traveling from Dale to Beorn's House along the Trade Road (Grey Mountain Narrows).
Average Peril rating is 3 (majority Hard terrain), so Embarkation and Arrival rolls are done using that terrain number.
but...
Any Hazards use the TN modified by the regional terrain type. So a Hazard in the Northern Dalelands or East Middle Vales uses Easy terrain modifier, East Upper Vale uses Moderate terrain modifier, and the Narrows use Hard.

Re: New Journey Rules - Ideas from AiMe

Posted: Mon Oct 03, 2016 8:48 am
by Rich H
I go with the Peril Rating relating to terrain type with slight modifications based on the region types if the LM wishes it.

In my rules Region Types largely affect the number of Hazards encountered (ie, they add to the number derived from the journey length) and Terrain Types are the TN for them (altered if necessary by the season).

I like how the two interact with setting and resolving Hazards in this way.

Re: New Journey Rules - Ideas from AiMe

Posted: Mon Oct 03, 2016 12:22 pm
by Yepesnopes
Hi Rich! Are you planning to post your house rules on journeys? I will be very interested

Re: New Journey Rules - Ideas from AiMe

Posted: Mon Oct 03, 2016 2:54 pm
by Rich H
Absolutely! But I need to strip it down to just the rules as the document I use for my gaming has text from both the TOR and AiMe books and I can't share it like that.

Re: New Journey Rules - Ideas from AiMe

Posted: Mon Oct 03, 2016 3:04 pm
by Yepesnopes
Rich H wrote:Absolutely! But I need to strip it down to just the rules as the document I use for my gaming has text from both the TOR and AiMe books and I can't share it like that.
Of course not, I want a perfectly presented document with art from Jon! ;)

Re: New Journey Rules - Ideas from AiMe

Posted: Mon Oct 03, 2016 4:18 pm
by Rich H
:lol:

Re: New Journey Rules - Ideas from AiMe

Posted: Tue Oct 04, 2016 1:31 pm
by Rich H
Okay, here's a heavily edited version of the supplement to the one I use:

https://dl.dropboxusercontent.com/u/795 ... dit%29.pdf

And accompanying tracker/sheet:

https://dl.dropboxusercontent.com/u/795 ... racker.pdf

To get the most value from it you'll really need AiMe as well as the TOR revised rules as I've removed any mechanics and supporting text that doesn't relate to the changes I've made. Like I said in the author's note at the beginning of the document, you will not find the complete version online.

Re: New Journey Rules - Ideas from AiMe

Posted: Tue Oct 04, 2016 7:16 pm
by Ghorin
Small issue in the chapter "planning and préparation / 2- Assign Travel roles" : the description is wrong (copy of previous chapter).

I'm reading it and might test it on thursday evening session if i'm ready for it. The first look is good !

Re: New Journey Rules - Ideas from AiMe

Posted: Tue Oct 04, 2016 8:26 pm
by Rich H
Ghorin wrote:Small issue in the chapter "planning and préparation / 2- Assign Travel roles" : the description is wrong (copy of previous chapter).
Cheers; fixed!
Ghorin wrote:I'm reading it and might test it on thursday evening session if i'm ready for it. The first look is good !
Let me know here how it goes. Like with many house rules it may only work for my group and others that have similar play styles but so far it's looking like a pretty good fit for me after a few initial tweaks.

Re: New Journey Rules - Ideas from AiMe

Posted: Fri Oct 07, 2016 9:49 pm
by Ghorin
Finally I've not yet used it as i wasn't ready at last night session. I'm still reading it, I have to do train on it and then i'll give you my feedback.