Heroic Survival
Posted: Sat Sep 17, 2016 9:05 pm
So some folks might recall from the survival rate thread that I recently came across a nearly (4 out of six active players) TPK situation. But the players suggested a random chance for some of them to survive, so here's what I posted:
There's been a lot of discussion about the various consequences, especially the reduction of the skill. I was thinking that I would make it a whole skill category, but that seemed too mean. What do folks think?
Also, do you think this is a worthy thing to have as an option? Should there be a chance for heroes to survive, or should it be just something that LMs deal with on a case-by-case basis?
Nym is Dhuoda's Hound of Mirkwood. The other names are the other heroes.zedturtle; elsewhere wrote:Okay, I'm going to do the IC update a bit early, because I've got the time and I think folks are really looking forward to finding out what happened.
First off, we will let Núr do his epic feat. If he pulls it off, then the heroes will survive on a 6+, otherwise it will require 9+.
Then, for each hero, we will roll a Feat die. Here's the table if Núr fails:If Núr succeeds:
- EYE: Gruesomely destroyed. Each surviving hero gains 1 Shadow.
- 1-8: Lost beyond recovery. Whether slain by your foe or the falling tower, the hero has died.
- 9: Alive, but broken. The hero has survived, but must select two consequences from the table below.
- 10: Unforeseen luck. The hero is alive, and must select one consequence.
- GANDALF: Fated to be. The hero has somehow escaped unscathed and has no consequences.
The possible consequences:
- EYE: Gruesomely destroyed. Each surviving hero gains 1 Shadow.
- 1-5: Lost beyond recovery. Whether slain by your foe or the falling tower, the hero has died.
- 6-9: Alive, but broken. The hero has survived, but must select two consequences from the table below.
- 10: Unforeseen luck. The hero is alive, and must select one consequence.
- GANDALF: Fated to be. The hero has somehow escaped unscathed and has no consequences.
Nym's valiant efforts will allow Dhuoda to roll twice and pick the best result. A hero can refuse to be saved to do the same thing for another hero, ala Aelador refusing. Let's see what happens.
- Two Permanent Shadow, but no corresponding flaws.
- A reduction of one attribute (player's choice) value and it's corresponding favoured value. (Example you 6/9 Body. You then go down to 5/8 Body.)
- A loss of one skill level, which can later be reclaimed by training. (e.g. your Athletics skill goes down to 2 from 3 but you can spend AP to increase it again.)
There's been a lot of discussion about the various consequences, especially the reduction of the skill. I was thinking that I would make it a whole skill category, but that seemed too mean. What do folks think?
Also, do you think this is a worthy thing to have as an option? Should there be a chance for heroes to survive, or should it be just something that LMs deal with on a case-by-case basis?