Insect King wrote:How's that any different from a player who buys three qualities for his longsword and discovers an enchanted elven sword with three magical qualities -- which are a critical element of game? That player then sits for thirty seconds to calculate the experience costs (he'll need to buy four virtues and rewards -- to unlock maybe two of the three the magic qualities of the sword -- not including the time he needs to waste getting the entire party to trek to Rivendell to get the magic sword analysed by a Lore-master -- and the four or five other Fellowship phases needed to unlock the two hidden magic qualities.
Huh? You can trade in your existing Longsword to unlock the qualities immediately. Without any analysis from a loremaster, even (that just lets you know what you get before you get it). You need buy nothing, you just give up your (3 Quality) sword and get a new (3 magical quality) sword, plus a point of Standing. All that does cost a Fellowship Phase undertaking, but it's a solid call. He's slightly less benefitted than someone who only had a 2 Reward Longsword, but it's still a net win (and a good LM would likely advise against that third Reward being put in the longsword if there's a magic longsword waiting in the wings, which he should know since the LM designs all such weapons in advance).
Insect King wrote:That player will look at that magic sword and say feck it, take it to Rivendell and donate it to their museum for some extra standing and ask the party dwarf enchant his sword with a magical quality he wants during the next Fellowship phase.
This is very unlikely. As noted, they can have it up and running immediately, and as its Qualities are magical, they're better than baseline ones.
As for the Dwarf, many of the best Qualities are not available to Dwarven-Smithing, and the Dwarf will usually take several Year-End phases to make a single item,
and can only ever make one in his entire career...why would he make it for you and not him? Found items are quite a bit better from that perspective. Also, the Dwarf couldn't enchant a 3 Quality item anyway, since nothing about their magic item making lets them add a fourth Quality.
Insect King wrote:If can think its a bad idea to ignore the magic item rules, you can and you can still keep playing your game any boring, frustrating and arse-backwards way you want, but I'm still going to run games where players aren't relentlessly punished or taxed just to play the game's story. I prefer they have fun.
I was actually specifically referring to ignoring the rules for unlocking Qualities. You wanna ignore the random part, that's a whole different discussion. Also, your tone is rather rude and dismissive, and I'd appreciate you changing it. Many people quite enjoy the game as it is and don't feel that it's punishing or taxing in the way you seem to at all...devaluing their experience is not cool, so please stop.