Zed's Monte Carlo Simulation
Posted: Sun Nov 13, 2016 7:56 pm
So the questions of success chances comes up quite often. Here's a breakdown of your chances to get a basic success:
And here's the same range if you're Weary:
How the numbers were generated:
Due to the nature of how the Feat die works, doing the math directly gets to be a little tricky. Instead, I wrote a program that would test a number of rolls for each TN level and each dice level. Each iteration (each percentage in the charts above) is the result of the computer making a million rolls and then averaging the results. It isn't mathematically perfect, but it's really, really close and hopefully will help folks out when they're trying to tweak things.
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DICE TN 10 TN 12 TN 14 TN 16 TN 18 TN 20 TN 22 TN 24
0 16.66 8.33 8.33 8.33 8.33 8.33 8.33 8.33%
1 45.84 29.16 16.66 9.71 8.33 8.33 8.33 8.33%
2 74.06 58.34 41.91 27.30 16.44 10.65 8.57 8.33%
3 92.01 82.64 69.46 54.15 38.85 25.70 16.32 11.03%
4 98.36 95.05 88.56 78.38 65.19 50.43 36.22 24.38%
5 99.77 99.01 96.93 92.54 85.03 74.35 61.19 47.15%
6 99.97 99.85 99.39 98.08 95.16 89.80 81.54 70.49%
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DICE TN 10 TN 12 TN 14 TN 16 TN 18 TN 20 TN 22 TN 24
0 16.66 8.33 8.33 8.33 8.33 8.33 8.33 8.33%
1 37.50 25.01 16.66 9.71 8.33 8.33 8.33 8.33%
2 57.39 43.75 31.26 20.12 14.57 10.65 8.57 8.33%
3 72.58 60.44 47.72 35.22 26.05 18.06 12.83 10.45%
4 82.99 73.45 62.62 50.84 40.06 29.71 21.65 16.21%
5 89.73 82.80 74.51 64.56 54.06 43.21 33.51 25.54%
6 93.91 89.18 83.25 75.43 66.41 56.38 46.41 37.08%
Due to the nature of how the Feat die works, doing the math directly gets to be a little tricky. Instead, I wrote a program that would test a number of rolls for each TN level and each dice level. Each iteration (each percentage in the charts above) is the result of the computer making a million rolls and then averaging the results. It isn't mathematically perfect, but it's really, really close and hopefully will help folks out when they're trying to tweak things.