Optional rule for called shot use.
Posted: Sun Dec 11, 2016 5:52 pm
With the release of More called shot options in the adventurer's companion, my group were discussing the difficulty of using called shots in our game last night. My players are always loathe to use them. Although they kind of got the idea when they were facing a pair of hill trolls.
We discussed the idea of an opponent fumbling (rolling a Gandalf) setting up a chance for a easier called shot. The PC who was the target of the fumbled attack sees an opening and on his next attack can do a called shot on a normal hit next turn (doesn't have to roll a tengwar and hit, he just has to hit).
We also applied it to the bad guys as well to make things more interesting (normally an eye rolled by a player triggers a called shot attempt anyway but this makes it more likely to actually work).
It seemed to work out well, and as the Loremaster it helps as handy combat narrative cues for the ebb and flow of battle and helps make things more interesting.
We did have a moment where a player hit hard, (two 6 and a 5) but also rolled an eye. We narrated it as getting his weapon stuck in the hill troll's hide and being open for a savage blow called shot from the troll, which promptly sent him flying back (he rolled with it) but freed the blade.
I thought I'd share the idea. I admit it is one more thing to track in combat and I haven't tried it in a combat with many adversaries yet.
Let me know what you guys think. Am I missing any glaring problems with this house rule
We discussed the idea of an opponent fumbling (rolling a Gandalf) setting up a chance for a easier called shot. The PC who was the target of the fumbled attack sees an opening and on his next attack can do a called shot on a normal hit next turn (doesn't have to roll a tengwar and hit, he just has to hit).
We also applied it to the bad guys as well to make things more interesting (normally an eye rolled by a player triggers a called shot attempt anyway but this makes it more likely to actually work).
It seemed to work out well, and as the Loremaster it helps as handy combat narrative cues for the ebb and flow of battle and helps make things more interesting.
We did have a moment where a player hit hard, (two 6 and a 5) but also rolled an eye. We narrated it as getting his weapon stuck in the hill troll's hide and being open for a savage blow called shot from the troll, which promptly sent him flying back (he rolled with it) but freed the blade.
I thought I'd share the idea. I admit it is one more thing to track in combat and I haven't tried it in a combat with many adversaries yet.
Let me know what you guys think. Am I missing any glaring problems with this house rule