Courtship & Wedding: Too Stingy or Too Generous?
Posted: Fri Dec 16, 2016 3:35 am
Taking a que from this thread: viewtopic.php?f=56&t=3758&hilit=Wedding
I've instituted a courtship phase for my game, but with a few variants. For NPC's they know and want to get hitched, we roleplay it out and maybe do an Encounter.
But what if they don't have a particular NPC in mind, but would like to get married?
So I did what any good LM would do...I stole some ideas from Pendragon!
Characters spend their Fellowship phase in a traditional medieval courtship. They call upon the paramoure in question, sit and speak with their families, make a good impression and win the approval of, not just their betrothed, but their parents and community.
They make an Encounter roll with the Threshold and test being determined by the individual and the culture. If the courtship is especially difficult, this takes multiple Fellowship phases.
But, just as in actual courtship, the player has a reason for seeking a spouse. This usually boils down to 3 reasons: Love, Status or Money. Or some combination of the 3.
The player puts in an investment of Fellowship phases, and they get a one time tangential reward.
The rewards for winning a spouse that you courted for Money or Status is easy; you give them Trease & Holdings and a discounted or free Status level increase.
Where I'm having difficulty is the Love.
I was thinking of making the reward a free Attribute bonus to all Heal Corruption Tests. But that seemed to stingy for such an important concept as "love" in a Tolkien game. Especially compared to the other two rewards.
Then I was thinking I could also give the player an additional Fellowship point. But I didn't know if that seemed too generous.
Our games are usually about 4-6 hours and we have yet to not complete an Adventure in a single sitting, so Hope is always at a premium. Thus, 1 more Hope point didn't seem that generous to me, but I wanted to get other folk's opinions.
Thought?
I've instituted a courtship phase for my game, but with a few variants. For NPC's they know and want to get hitched, we roleplay it out and maybe do an Encounter.
But what if they don't have a particular NPC in mind, but would like to get married?
So I did what any good LM would do...I stole some ideas from Pendragon!
Characters spend their Fellowship phase in a traditional medieval courtship. They call upon the paramoure in question, sit and speak with their families, make a good impression and win the approval of, not just their betrothed, but their parents and community.
They make an Encounter roll with the Threshold and test being determined by the individual and the culture. If the courtship is especially difficult, this takes multiple Fellowship phases.
But, just as in actual courtship, the player has a reason for seeking a spouse. This usually boils down to 3 reasons: Love, Status or Money. Or some combination of the 3.
The player puts in an investment of Fellowship phases, and they get a one time tangential reward.
The rewards for winning a spouse that you courted for Money or Status is easy; you give them Trease & Holdings and a discounted or free Status level increase.
Where I'm having difficulty is the Love.
I was thinking of making the reward a free Attribute bonus to all Heal Corruption Tests. But that seemed to stingy for such an important concept as "love" in a Tolkien game. Especially compared to the other two rewards.
Then I was thinking I could also give the player an additional Fellowship point. But I didn't know if that seemed too generous.
Our games are usually about 4-6 hours and we have yet to not complete an Adventure in a single sitting, so Hope is always at a premium. Thus, 1 more Hope point didn't seem that generous to me, but I wanted to get other folk's opinions.
Thought?