Revelation upgrades - Hate Point Abilities
Posted: Fri Jan 13, 2017 4:29 pm
I tend to find that I almost always end up using Weariness of the Heart as the rest are either not particularly useful or simply don't have enough bite. Further, with most weapons needing a save of 14-16 anyone with even modest armour and a reasonable body is virtually immune to becoming wounded. It is almost always the case that they end up wearied, often having never rolled a protection test.
I have been knocking about a couple of ideas to make armour feel like something more than an overpriced insurance policy in the face of a revelation episode.
Wicked Blade - before a protection test is rolled spend 1 hate to increase injury TN by 2.
Mortal Blow - after a great or extraordinary success, spend 1 hate to reduce the edge rating by 1 which may then result in a piercing blow.
Cruel Strike - before a protection test is rolled spend 1 hate to prevent the use of hope.
Barbs - increase damage by 3 against targets with no armour.
Spikes - increase damage by 2 against targets with no armour and by 1 against targets with leather armour.
Cursed Blade - spend 1 hate after successfully wounding a target to make target miserable.
Flank - spend 1 hate to prevent target selecting the defensive stance in the next round
Feint - spend 1 hate to make this adversary the nominated character's next target
I have been knocking about a couple of ideas to make armour feel like something more than an overpriced insurance policy in the face of a revelation episode.
Wicked Blade - before a protection test is rolled spend 1 hate to increase injury TN by 2.
Mortal Blow - after a great or extraordinary success, spend 1 hate to reduce the edge rating by 1 which may then result in a piercing blow.
Cruel Strike - before a protection test is rolled spend 1 hate to prevent the use of hope.
Barbs - increase damage by 3 against targets with no armour.
Spikes - increase damage by 2 against targets with no armour and by 1 against targets with leather armour.
Cursed Blade - spend 1 hate after successfully wounding a target to make target miserable.
Flank - spend 1 hate to prevent target selecting the defensive stance in the next round
Feint - spend 1 hate to make this adversary the nominated character's next target