Redemption?
Posted: Tue Apr 18, 2017 5:59 pm
Hi folks,
I've got a question that I'm pondering for some time now. Has anyone of you given some thoughts (and best - some mechanics) for redemption of corrupted people?
In TOR, there are excellent rules to manage the mechanics for a fall from grace (Hope & Shadow-rules) with the end result of corruption (and death by wretched existence or joining the ranks of the Enemy). IMO so far, so good. But what I was thinking about is the other way round. How could someone who has fallen from grace and been corrupted, be redeemed in game terms. Of course you could handwaive that, but given that there is a way down that road, it somehow doesn't feel right that there no mechanical representation for the way back (and consequently, you could also handwaive the fall from grace as well). There's no doubt that this would be much more difficult (almost impossible in many cases), but the chance should exist.
And apart from the inner logic of the world (this path is a two-way one - even if one road is much easier to go) it really offers extremely strong narrative/adventuring potential IMO.
For examples, Lobelia always come to my mind. How her character changed from a mean, greedy and selfish persona to a transfomed one who recognised her errors (after grievous losses) - and lived up to it. Afterwards she is respected by the people and lives out the rest of her days in peace and respect. Another example (not Middle-earth, but a similar constellation) is the one of Anakin Skywalker/Darth Vader. It was quite easy to join the Dark Side, but *very* difficult and hard to get back again.
So, has anyone had thoughts about how this could be facilitated in mechanical terms?
Cheers
Tolwen
I've got a question that I'm pondering for some time now. Has anyone of you given some thoughts (and best - some mechanics) for redemption of corrupted people?
In TOR, there are excellent rules to manage the mechanics for a fall from grace (Hope & Shadow-rules) with the end result of corruption (and death by wretched existence or joining the ranks of the Enemy). IMO so far, so good. But what I was thinking about is the other way round. How could someone who has fallen from grace and been corrupted, be redeemed in game terms. Of course you could handwaive that, but given that there is a way down that road, it somehow doesn't feel right that there no mechanical representation for the way back (and consequently, you could also handwaive the fall from grace as well). There's no doubt that this would be much more difficult (almost impossible in many cases), but the chance should exist.
And apart from the inner logic of the world (this path is a two-way one - even if one road is much easier to go) it really offers extremely strong narrative/adventuring potential IMO.
For examples, Lobelia always come to my mind. How her character changed from a mean, greedy and selfish persona to a transfomed one who recognised her errors (after grievous losses) - and lived up to it. Afterwards she is respected by the people and lives out the rest of her days in peace and respect. Another example (not Middle-earth, but a similar constellation) is the one of Anakin Skywalker/Darth Vader. It was quite easy to join the Dark Side, but *very* difficult and hard to get back again.
So, has anyone had thoughts about how this could be facilitated in mechanical terms?
Cheers
Tolwen