Journey rules from Rich and Falenthal
Posted: Wed Aug 02, 2017 9:56 pm
Hi guys,
I am about to resume in two weeks my loresmaster duties with a new group of players (I am very excited). For this, I would like to start straight away with some Journey house rules. I have to say that both Falenthal and Rich have done a great job with their house rules. I cannot quite decide which one to try with my new group or if I shall take one of the two and add a bit of my taste to it.
Mainly what I wanted to discuss with you is the increase of fatigue with your journey rules. With the RAW, the increase of fatigue is very random, crossing the Mirkwood in summer can lead to an increase of fatigue as much as 18 or as little as 0. From reading your documents, I have the impression that Rich's rules yield very little fatigue increases even for long journeys in winter. Could you guys give me some impressions and average numbers (I know it is difficult).
I am about to resume in two weeks my loresmaster duties with a new group of players (I am very excited). For this, I would like to start straight away with some Journey house rules. I have to say that both Falenthal and Rich have done a great job with their house rules. I cannot quite decide which one to try with my new group or if I shall take one of the two and add a bit of my taste to it.
Mainly what I wanted to discuss with you is the increase of fatigue with your journey rules. With the RAW, the increase of fatigue is very random, crossing the Mirkwood in summer can lead to an increase of fatigue as much as 18 or as little as 0. From reading your documents, I have the impression that Rich's rules yield very little fatigue increases even for long journeys in winter. Could you guys give me some impressions and average numbers (I know it is difficult).