New Fellowship Phase Undertaking: Animal Training
Posted: Fri Sep 29, 2017 2:10 am
I've been thinking about how to train a working animal (dog, horse, hawk, etc.) to perform additional actions or to give them 'tricks'. It might work much like training a Hound of Mirkwood, but with a prerequisite of requiring an appropriate Trait. These are my preliminary thoughts on the matter:
New Fellowship Phase Undertaking: Animal Training
Over the course of a Hero's career there might come a time when he purchases or otherwise acquires an animal intended for work: a fine horse, a hunting dog, perhaps a hawk or other bird of prey. The Hero might want or need such a creature to be able to perform specialized tasks such as flushing and retrieving game, pulling a burden on command, or killing a prey animal and returning with it. Such actions require training--training that the creature might not have yet received.
Before you can train a companion animal for specialized tasks, you must first possess an appropriate Trait (Horsemanship; Falconry; The Speech of Beasts; etc.) that gives you the ability to properly interact with the creature. You may train your animal to assist you with one Common Skill. You can train it to support additional skills as a separate undertaking during later Fellowship phases. It takes a Fellowship phase, two Experience points, and a prolonged action of four successful Craft rolls to teach your animal to complete one task. It takes another Fellowship phase, two Experience points and another prolonged action of four successful Craft rolls to teach your animal to perform an additional task.
If the Hero does not possess an appropriate Trait then an animal trainer may be hired at a cost of 2 Treasure. The trainer must make the Craft rolls, but the Hero pays the cost in Experience.
New Trait: Falconry
You admire the beauty and deadly grace of hawks, falcons and other birds of prey. You are comfortable around such raptors and have learned how to train them, hunt with them, and how best to care for them.
New Fellowship Phase Undertaking: Animal Training
Over the course of a Hero's career there might come a time when he purchases or otherwise acquires an animal intended for work: a fine horse, a hunting dog, perhaps a hawk or other bird of prey. The Hero might want or need such a creature to be able to perform specialized tasks such as flushing and retrieving game, pulling a burden on command, or killing a prey animal and returning with it. Such actions require training--training that the creature might not have yet received.
Before you can train a companion animal for specialized tasks, you must first possess an appropriate Trait (Horsemanship; Falconry; The Speech of Beasts; etc.) that gives you the ability to properly interact with the creature. You may train your animal to assist you with one Common Skill. You can train it to support additional skills as a separate undertaking during later Fellowship phases. It takes a Fellowship phase, two Experience points, and a prolonged action of four successful Craft rolls to teach your animal to complete one task. It takes another Fellowship phase, two Experience points and another prolonged action of four successful Craft rolls to teach your animal to perform an additional task.
- A dog may be trained to support you when making one of the following skill rolls: Awe, Awareness, Explore, or Hunting.
- A horse may be trained to support you when making one of the following skill rolls: Awe, Athletics, Travel, or Hunting.
- A raptor may be trained to support you when making one of the following skill rolls: Awe, Awareness, Explore, or Hunting.
If the Hero does not possess an appropriate Trait then an animal trainer may be hired at a cost of 2 Treasure. The trainer must make the Craft rolls, but the Hero pays the cost in Experience.
New Trait: Falconry
You admire the beauty and deadly grace of hawks, falcons and other birds of prey. You are comfortable around such raptors and have learned how to train them, hunt with them, and how best to care for them.